[gd_scene load_steps=3 format=3 uid="uid://bsu4eqwdfewwi"] [ext_resource type="Script" path="res://scripts/Ship/hull.gd" id="1_7nfg8"] [ext_resource type="Texture2D" uid="uid://beb76cssb3knp" path="res://sprites/ship.png" id="2_vhl4r"] [node name="Hull" type="RigidBody2D"] position = Vector2(0.5, 0) gravity_scale = 0.0 angular_damp = 1.0 script = ExtResource("1_7nfg8") collision_damage = 15.0 [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2_vhl4r") [node name="Collision" type="CollisionPolygon2D" parent="."] polygon = PackedVector2Array(-45.5, 14, -45.5, 64, -44.5, 64, 81.5, 1, 81.5, -1, -44.5, -64, -45.5, -64, -45.5, -14, -67.5, -14, -81.5, -28, -82.5, -28, -82.5, 28, -81.5, 28, -67.5, 14)