extends Line2D @onready var ship = $"../../.." var engine var rdy = false func _ready(): get_tree().create_timer(0.05).timeout.connect(is_rdy) func is_rdy(): rdy = true engine = ship.engine func _process(_delta): if !rdy: return engine = ship.engine var speed_percentage : float = engine.speed / engine.max_speed * 100 var new_points = [Vector2.ZERO, Vector2(speed_percentage, 0)] points = PackedVector2Array(new_points)