extends Node2D var can_target = [] var weapon_dict = { "SingleRocketMk1" : "res://scenes/weapons/presets/SingleRocketMk1.tscn", "DoubleLaserMk1" : "res://scenes/weapons/presets/DoubleLaserMk1.tscn", "SingleLaserMk1" : "res://scenes/weapons/presets/SingleLaserMk1.tscn" } var bought_weapon : Dictionary = weapon_dict.duplicate() var color_player var color_base var color_enemy @export var map_width = 8192 @export var map_height = 8192 @onready var ship = $MainShip @onready var base = $StarterBase @onready var enemy_faction = $EnemyFaction func _ready(): randomize() recolor() for key in bought_weapon: bought_weapon[key] = false bought_weapon["SingleLaserMk1"] = true ship.camera.limit_left = -map_width/2.0 ship.camera.limit_right = map_width/2.0 ship.camera.limit_top = -map_height/2.0 ship.camera.limit_bottom = map_height/2.0 func addtargetlist(body : Node2D): if !can_target.has(body): can_target.append(body) func removetargetlist(body : Node2D): if can_target.has(body): can_target.erase(body) func _process(_delta): if Input.is_action_just_released("pause"): if get_tree().paused: unpause() else: pause() func pause(): get_tree().paused = true ship.pause_controller.visible = true func unpause(): get_tree().paused = false ship.pause_controller.visible = false func recolor(): color_player = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) ship.modulate = color_player base.modulate = color_base enemy_faction.modulate = color_enemy enemy_faction.changeitemscolor() ship.changeinterfacecolor() var menu = get_node_or_null("MainShip/GUI/StarterBaseMenu") if menu != null: menu.modulate = base.modulate