extends Node2D class_name Hull @export var max_hp : int = 30 @export var max_fuel : int = 1000 @onready var hp = max_hp @onready var fuel : float = max_fuel var ammunition = { "n/a" : 0, "Laser Energy" : 100, "Rockets" : 10 } var max_ammunition = { "n/a" : 0, "Laser Energy" : 100, "Rockets" : 20 }