extends Area2D @export var menu : PackedScene @onready var base_collider = $"../BaseCollider/BaseColliderDetector" var menu_inst func onbcbodyentered(body): if body is MainShip: body.engine.speed = 0 func _on_body_entered(body): if body is MainShip: body.allow_shooting = false menu_inst = menu.instantiate() menu_inst.modulate = get_parent().modulate menu_inst.base = get_parent() body.find_child("GUI").add_child(menu_inst) body.minimap.visible = false func _on_body_exited(body): if body is MainShip: body.allow_shooting = true body.minimap.visible = true menu_inst.queue_free()