extends NinePatchRect class_name BuyMenuButton @export var Price : float @export var Clickable : BaseButton @onready var BuyMenuObj = $".." @onready var PlayerShip = get_tree().current_scene.get_node("MainShip") func _ready(): Clickable.button_up.connect(_button_up) func _button_up(): if PlayerShip.Money >= Price: PlayerShip.Money -= Price bought_action() func bought_action(): pass