extends BuyMenuButton class_name BuyWeaponMenuButton @export var AddedWeapon : String @export var Slot : String = "primary" @export var Position : Vector2 = Vector2.ZERO @onready var PrimarySlot = get_tree().current_scene.get_node("MainShip/PrimaryWeapon") @onready var SecondarySlot = get_tree().current_scene.get_node("MainShip/SecondaryWeapon") @onready var BoughtWeapon = get_tree().current_scene.BoughtWeapon @onready var WeaponDict = get_tree().current_scene.WeaponDict func bought_action(): var SlotInst = PrimarySlot if Slot == "primary" else SecondarySlot if !BoughtWeapon[AddedWeapon]: BoughtWeapon[AddedWeapon] = true else: PlayerShip.Money += Price if SlotInst.get_child_count() == 0: var AddingWeapon = load(WeaponDict[AddedWeapon]).instantiate() SlotInst.add_child(AddingWeapon) SlotInst.position = Position else: for node in SlotInst.get_children(): node.queue_free() var AddingWeapon = load(WeaponDict[AddedWeapon]).instantiate() SlotInst.add_child(AddingWeapon) SlotInst.position = Position