extends CharacterBody2D class_name MainShip @onready var MSEngine = $Engine @onready var Hull = $Hull @onready var Shield = $Shield @onready var PauseController = $GUI/Interface/PauseController @onready var Minimap = $CanvasLayer/Control/Minimap @onready var Camera = $Camera var AllowShooting = true var Fraction = "player" var Money : float = 1000 func _physics_process(_delta): if Hull.HP < 0: destroy() func changeinterfacecolor(): $GUI/Interface.modulate = modulate func destroy(): Hull.HP = Hull.MaxHP #Hull.Fuel = Hull.MaxFuel Shield.Capacity = Shield.MaxShieldCapacity global_position = Vector2.ZERO MSEngine.Speed = 0 MSEngine.TurboEnabled = false