extends Node2D var CanTarget = [] var WeaponDict = { "SingleRocketMk1" : "res://scenes/weapons/presets/SingleRocketMk1.tscn", "DoubleLaserMk1" : "res://scenes/weapons/presets/DoubleLaserMk1.tscn", "SingleLaserMk1" : "res://scenes/weapons/presets/SingleLaserMk1.tscn" } var BoughtWeapon : Dictionary = WeaponDict.duplicate() var ColorPlayer var ColorBaseMenu var ColorEnemyFaction @export var MapWidth = 8192 @export var MapHeight = 8192 @onready var Player = $MainShip @onready var Base = $StarterBase @onready var EnemyFaction = $EnemyFaction func _ready(): randomize() recolor() for key in BoughtWeapon: BoughtWeapon[key] = false BoughtWeapon["SingleLaserMk1"] = true Player.Camera.limit_left = -MapWidth/2.0 Player.Camera.limit_right = MapWidth/2.0 Player.Camera.limit_top = -MapHeight/2.0 Player.Camera.limit_bottom = MapHeight/2.0 func addtargetlist(body : Node2D): if !CanTarget.has(body): CanTarget.append(body) func removetargetlist(body : Node2D): if CanTarget.has(body): CanTarget.erase(body) func _process(_delta): if Input.is_action_just_released("pause"): if get_tree().paused: unpause() else: pause() func pause(): get_tree().paused = true Player.PauseController.visible = true func unpause(): get_tree().paused = false Player.PauseController.visible = false func recolor(): ColorPlayer = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) ColorBaseMenu = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) ColorEnemyFaction = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1)) Player.modulate = ColorPlayer Base.modulate = ColorBaseMenu EnemyFaction.modulate = ColorEnemyFaction EnemyFaction.changeitemscolor() Player.changeinterfacecolor() var Menu = get_node_or_null("MainShip/GUI/StarterBaseMenu") if Menu != null: Menu.modulate = Base.modulate