extends Node2D @export var Star : PackedScene @export var StarsAmount = 1000 func _ready(): var MapWidthH = get_tree().current_scene.MapWidth / 2 var MapHeightH = get_tree().current_scene.MapHeight / 2 for i in range(StarsAmount): var StarInstance = Star.instantiate() add_child(StarInstance) StarInstance.position = Vector2(randi_range(-MapWidthH, MapWidthH), randi_range(-MapHeightH, MapHeightH))