extends Node class_name StarSystem @export var width: int = 8192 @export var height: int = 8192 var player_ship: PlayerShip func _ready(): player_ship = get_node_or_null("PlayerShip") if player_ship != null: player_ship.camera.limit_left = -width / 2 player_ship.camera.limit_right = -width / 2 player_ship.camera.limit_top = -height / 2 player_ship.camera.limit_bottom = -height / 2