extends Node2D @export var star : PackedScene @export var stars_amount = 1000 func _ready(): var map_width_halved = get_tree().current_scene.map_width / 2 var map_height_halved = get_tree().current_scene.map_height / 2 for i in range(stars_amount): var star_inst = star.instantiate() var x = randi_range(-map_width_halved, map_width_halved) var y = randi_range(-map_height_halved, map_height_halved) add_child(star_inst) star_inst.position = Vector2(x, y)