extends Node2D class_name MinimapMarker @onready var marker = $MarkerSprite @onready var ship = $"../../.." enum Type { Ship, Base, Loot, Quest } var target : Node2D var type := Type.Ship const TYPES_INDEXES = { Type.Ship: 0, Type.Base: 1, Type.Loot: 2, Type.Quest: 3 } func _ready(): marker.frame = TYPES_INDEXES[type] # Update marker angle and size func _process(_delta): if !is_instance_valid(target): queue_free() return rotation = ship.global_position.angle_to_point(target.global_position) var sp_scale = 2048 / clamp(ship.global_position.distance_to(target.global_position), 2048, 8192) marker.scale = Vector2(sp_scale, sp_scale) #modulate = target.material.get_shader_parameter("color")