[gd_scene load_steps=6 format=3 uid="uid://ckdttdkoo1t0s"] [ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"] [ext_resource type="Script" path="res://scripts/star_system.gd" id="1_du5mm"] [ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"] [ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qudgt"] resource_local_to_scene = true resource_name = "Shield Material" shader = ExtResource("2_15op6") shader_parameter/wave_centers = PackedVector2Array() shader_parameter/wave_distances = PackedFloat32Array(-1) shader_parameter/color = Color(1, 0, 0, 1) shader_parameter/max_distance = 20.0 shader_parameter/bublic_size = 20.0 [node name="Debug" type="Node2D"] script = ExtResource("1_du5mm") [node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")] process_mode = 0 material = SubResource("ShaderMaterial_qudgt") position = Vector2(608, 352) scale = Vector2(0.5, 0.5) [node name="ProjectileContainer" type="Node2D" parent="."] script = ExtResource("3_amh71")