extends Area2D @export var menu : PackedScene @onready var base_collider = $"../BaseCollider/BaseColliderDetector" var menu_inst var ship_in_menu = false func onbcbodyentered(body): if body is MainShip: body.engine.speed = 0 func _input(event): if event is InputEventKey and ship_in_menu: if Input.is_action_just_released("hide_menu"): menu_inst.visible = !menu_inst.visible func _on_body_entered(body): if body is MainShip: ship_in_menu = true body.allow_shooting = false menu_inst = menu.instantiate() menu_inst.modulate = get_parent().modulate menu_inst.base = get_parent() body.find_child("GUI").add_child(menu_inst) body.minimap.visible = false if body.quest.type == Quest.TYPE.DELIVERY: if body.quest.data['destination'] == get_parent(): body.quest.do_progress() func _on_body_exited(body): if body is MainShip: body.allow_shooting = true body.minimap.visible = true menu_inst.queue_free() ship_in_menu = false