cosmic/scripts/game.gd
2023-11-13 17:13:36 +03:00

108 lines
4.2 KiB
GDScript

extends Node
class_name Game
enum ITEM_TYPE {VALUABLE, WEAPON, MODULE, AMMUNITION}
enum AMMO_TYPE {NULL, LASER_ENERGY, ROCKETS}
enum BASE_TYPE {POWER, MINING, FOOD, TRADING, MODULE}
const DEFAULT_ITEM = preload("res://items/test_item.tres")
const DEFAULT_WEAPON = preload("res://scenes/weapons/presets/SingleLaserMk1.tscn")
const salt = "2ndbeam"
const gameversion = "Ictar 1.1"
static var profile : Profile = Profile.new()
## Creates a new profile if it doesn't exist
static func profile_create(profile_name : String) -> void:
profile = Profile.new()
profile.profile_meta['meta']['profile_name'] = profile_name
profile_save_from_meta(profile.profile_meta)
## Saves profile meta and includes game data if there is an active session.
static func profile_save(scene : Node) -> void:
if scene.name != "MainMenu":
profile.profile_meta['game'] = {
"ammo" : scene.ship.hull.ammunition,
"hp" : scene.ship.hull.hp,
"fuel" : scene.ship.hull.fuel,
"money" : scene.ship.money,
"cargo" : scene.ship.hull.cargo
}
if scene.ship.primary_slot.get_child_count() > 0:
profile.profile_meta['game']['primaryweapon'] = scene.ship.primary_slot.get_child(0).id
if scene.ship.secondary_slot.get_child_count() > 0:
profile.profile_meta['game']['secondaryweapon'] = scene.ship.secondary_slot.get_child(0).id
profile_save_from_meta(profile.profile_meta)
## Saves profile with provided profile meta
static func profile_save_from_meta(profile_meta : Dictionary) -> void:
var path = "user://"+profile_meta['meta']['profile_name']+".cosmic"
profile_meta['meta']['last_version'] = gameversion
profile_meta['meta']['last_updated'] = Time.get_datetime_string_from_system()
for key in profile_meta['meta']:
profile_meta['hash'][key] = (str(profile_meta['meta'][key]) + salt).sha256_buffer().hex_encode()
if 'game' in profile_meta:
for key in profile_meta['game']:
profile_meta['hash'][key] = (str(profile_meta['game'][key]) + salt).sha256_buffer().hex_encode()
var json_string = JSON.stringify(profile_meta, "\t")
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_string(json_string)
## Returns profile meta of profile if it exists
static func profile_load(profile_name : String) -> Dictionary:
var path = "user://"+profile_name+".cosmic"
if not FileAccess.file_exists(path):
return {}
var file = FileAccess.open(path, FileAccess.READ)
var string = file.get_as_text()
var profile_meta = JSON.parse_string(string)
return profile_meta
## Deletes profile file if it exists
static func profile_delete(profile_name : String) -> void:
var path = "user://{profile}.cosmic".format({"profile": profile_name})
if FileAccess.file_exists(path):
var dir = DirAccess.open("user://")
dir.remove(path)
## Compares existing hash and calculated hash of file and if they are not equal resaves file with legit = false. Either way it returns profile meta.
static func profile_legit_check(profile_meta : Dictionary) -> Dictionary:
var old_hash = []
var new_hash = []
if profile_meta == {}:
return {}
for key in profile_meta['meta']:
old_hash.append(profile_meta['hash'][key])
new_hash.append((str(profile_meta['meta'][key]) + salt).sha256_buffer().hex_encode())
if 'game' in profile_meta:
for key in profile_meta['game']:
old_hash.append(profile_meta['hash'][key])
new_hash.append((str(profile_meta['game'][key]) + salt).sha256_buffer().hex_encode())
old_hash.sort()
new_hash.sort()
if old_hash == new_hash and profile_meta['meta']['legit']:
return profile_meta
profile_meta['meta']['legit'] = false
profile_save_from_meta(profile_meta)
return profile_meta
## Returns copy of loaded item resource in directory if it exists or DEFAULT_ITEM instead.
static func get_item(id : String) -> Item:
var path_name = id.to_lower().replace(" ", "_")
var path = "res://items/{name}.tres".format({"name": path_name})
var res = load(path)
if res != null:
return res.duplicate()
else:
return DEFAULT_ITEM.duplicate()
## Returns weapon packed scene if it exists or DEFAULT_WEAPON instead
static func get_weapon(id : String) -> PackedScene:
var path = "res://scenes/weapons/presets/{name}.tscn".format({"name": id})
var res = load(path)
if res != null:
return res
else:
return DEFAULT_WEAPON