104 lines
3.1 KiB
Text
104 lines
3.1 KiB
Text
[gd_scene load_steps=2 format=3 uid="uid://ckdttdkoo1t0s"]
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[sub_resource type="GDScript" id="GDScript_6w8qb"]
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resource_name = "gogo"
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script/source = "extends Node2D
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@onready var items = $Items
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@onready var verified = $\"Verified Items\"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var dir = DirAccess.open(\"res://items\")
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var files = dir.get_files()
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var text = \"Items:\\n\"
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Hulls:\\n\"
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dir = DirAccess.open(\"res://scenes/hulls\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Engines:\\n\"
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dir = DirAccess.open(\"res://scenes/engines\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Shields:\\n\"
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dir = DirAccess.open(\"res://scenes/shields\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Weapons:\\n\"
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dir = DirAccess.open(\"res://scenes/weapons/presets\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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items.text = text
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fetch_modules()
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func fetch_modules():
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var dir = DirAccess.open(\"res://items\")
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var files = dir.get_files()
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var text = \"Items:\\n\"
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Hulls:\\n\"
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dir = DirAccess.open(\"res://scenes/hulls\")
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var modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Engines:\\n\"
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dir = DirAccess.open(\"res://scenes/engines\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Shields:\\n\"
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dir = DirAccess.open(\"res://scenes/shields\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Weapons:\\n\"
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dir = DirAccess.open(\"res://scenes/weapons/presets\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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verified.text = text
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func check_for_item(modules : Array[String]) -> Array[String]:
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var returnable : Array[String] = []
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for module in modules:
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var itm = module.split('.', true, 1)[0]
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if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
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returnable.append(itm)
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return returnable
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_released(\"pause\"):
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get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
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"
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[node name="Debug" type="Node2D"]
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script = SubResource("GDScript_6w8qb")
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[node name="Items" type="Label" parent="."]
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offset_right = 640.0
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offset_bottom = 720.0
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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[node name="Verified Items" type="Label" parent="."]
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offset_left = 640.0
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offset_right = 1280.0
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offset_bottom = 720.0
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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