cosmic/shaders/materials/nebula_shader.tres

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bawhivm5cr2w"]
[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="1_gp8q1"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
seamless = true
noise = SubResource("FastNoiseLite_n2xxx")
[resource]
shader = ExtResource("1_gp8q1")
shader_parameter/divisor = 10000.0
shader_parameter/offset = Vector2(0, 0)
shader_parameter/nebula_color = Color(0.0666667, 0.0666667, 0.188235, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_lcrcg")