cosmic/scripts/Base/actions_menu.gd

50 lines
1.3 KiB
GDScript

extends Node
## Array of menu actions represented as buttons
@onready var actions: Array[Button] = [
$Action1,
$Action2,
$Action3,
$Action4,
$Action5,
$Action6,
$Action7,
$Action8
]
## Script attached to transit buttons
const TRANSIT_BUTTON_SCRIPT = preload("res://scripts/Classes/Menu/transit_button.gd")
@export var menu: Menu = null
func _ready():
load_menu()
## Called when menu is changed
func load_menu():
# iterating through all actions
for i in range(len(menu.item_ids)):
# disconnect previous action
if actions[i] is TransitButton:
actions[i].button_up.disconnect(transit_menu)
elif actions[i] is MenuAction:
actions[i].button_up.disconnect(actions[i].action)
# disconnect previous script
actions[i].set_script(null)
actions[i].text = menu.item_ids[i]
# assign new script
match menu.item_actions[i]:
Menu.Action.TransitAction:
actions[i].set_script(TRANSIT_BUTTON_SCRIPT)
Menu.Action.ButtonAction:
actions[i].set_script(menu.item_data[i].load_script())
Menu.Action.ComboAction:
actions[i].set_script(menu.item_data[i].load_script())
actions[i].id = i
## Called with transit_button, changes current menu
func transit_menu(id: int):
assert(id < len(menu.item_ids) and id >= 0)
var new_menu = menu.item_data[id].load_menu().duplicate()
menu = new_menu
load_menu()