cosmic/scripts/objects/MinimapMarker.gd
2024-01-14 14:42:23 +05:00

25 lines
588 B
GDScript

extends Node2D
@onready var marker = $MarkerSprite
@onready var ship = $"../../../.."
var target : Node2D
var type = "hostile"
var tmi = {
"hostile": 0,
"base": 1,
"loot": 2,
"quest": 3
}
func _ready():
marker.frame = tmi[type]
func _process(_delta):
if !is_instance_valid(target):
queue_free()
return
rotation = ship.global_position.angle_to_point(target.global_position)
var sp_scale = 1024 / clamp(ship.global_position.distance_to(target.global_position), 512, 2048)
marker.scale = Vector2(sp_scale, sp_scale)
modulate = target.material.get_shader_parameter("color")