cosmic/scripts/misc/BaseMenuOpen.gd
2024-01-18 13:43:03 +03:00

35 lines
994 B
GDScript

extends Area2D
@export var menu : PackedScene
@onready var base_collider = $"../BaseCollider/BaseColliderDetector"
var menu_inst
var ship_in_menu = false
func onbcbodyentered(body):
if body is MainShip:
body.engine.speed = 0
func _input(event):
if event is InputEventKey and ship_in_menu:
if Input.is_action_just_released("hide_menu"):
menu_inst.visible = !menu_inst.visible
func _on_body_entered(body):
if body is MainShip:
ship_in_menu = true
body.allow_shooting = false
menu_inst = menu.instantiate()
menu_inst.modulate = get_parent().material.get_shader_parameter('color')
menu_inst.base = get_parent()
body.find_child("GUI").add_child(menu_inst)
body.minimap.visible = false
if body.quest.type == Quest.TYPE.DELIVERY:
if body.quest.data['destination'] == get_parent():
body.quest.do_progress()
func _on_body_exited(body):
if body is MainShip:
body.allow_shooting = true
body.minimap.visible = true
menu_inst.queue_free()
ship_in_menu = false