cosmic/scripts/Base/Menu/quest.gd

70 lines
1.9 KiB
GDScript

extends Node
var base: Base
## Quest this node holds
var quest: Quest
## Const of answer when quest is null
const NO_QUEST = "BASE_TAKE_QUEST_FAILED"
## Const of answer when quest is not null
const HAS_QUEST = "BASE_TAKE_QUEST_SUCCEED"
## Const of quest types
const QUEST_TYPE = {
Quest.Type.Elimination: "BASE_QUEST_ELIMINATION",
Quest.Type.Delivery: "BASE_QUEST_DELIVERY"
}
## Const of restrictions
const RESTRICTIONS = {
Quest.Restriction.NoDeaths: "BASE_QUEST_RESTRICTION_NO_DEATHS",
Quest.Restriction.NoWeapon: "BASE_QUEST_RESTRICTION_NO_WEAPON",
Quest.Restriction.Timer: "BASE_QUEST_RESTRICTION_TIMER"
}
## Answer about fetching quest
var answer: String = ""
## Last quest info
var info: String = ""
func _ready():
get_tree().create_timer(0.05).timeout.connect(fetch_quest)
func fetch_quest():
base = get_parent().base
quest = base.quest
make_answer(quest)
## Makes quest fetch answer
func make_answer(quest: Quest):
var has_quest = quest != null
if !has_quest:
answer = tr(NO_QUEST)
return
get_info(quest)
answer = tr(HAS_QUEST).format({"quest_info": info})
## Gets quest info
func get_info(quest: Quest):
var quest_format = {}
match quest.type:
Quest.Type.Elimination:
quest_format["amount"] = quest.progress_max
quest_format["target_class"] = tr(quest.data["target_class"])
Quest.Type.Delivery:
quest_format["base_name"] = tr(quest.data["base_name"])
var restrictions = ""
for restriction in quest.restrictions:
restrictions += tr(RESTRICTIONS[restriction]) + "\n"
quest_format["restrictions"] = restrictions
quest_format["reward"] = quest.reward_money
var quest_info = tr(QUEST_TYPE[quest.type]).format(quest_format)
info = quest_info
## Assigns quest to player by returning it and nullifying self quest
func assign_to_player() -> Quest:
quest.data["given_by"] = base.base_name
quest.status = Quest.Status.Taken
var temp_quest = quest
quest = null
make_answer(quest)
return temp_quest