cosmic/scenes/Star Systems/star_system_template.tscn

101 lines
3.2 KiB
Text

[gd_scene load_steps=10 format=3 uid="uid://bsnrcw64qr2hr"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_h5cm3"]
[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[ext_resource type="Script" path="res://scripts/faction.gd" id="7_wm3vi"]
[sub_resource type="GDScript" id="GDScript_4yoh5"]
resource_name = "version_label"
script/source = "extends Label
func _ready():
text = \"cosmic {version}\".format({\"version\" : Game.gameversion})
if OS.has_feature(\"editor\"):
text += \" uncompiled\\ndebug/prerelease version\"
else:
if Game.beta:
text += \" beta\\nclosed beta\"
"
[sub_resource type="GDScript" id="GDScript_r38d8"]
resource_name = "get_border_points"
script/source = "extends Line2D
@onready var star_system = get_parent()
func _ready():
var halved_width = star_system.width / 2
var halved_height = star_system.height / 2
points = [
Vector2(-halved_width + width, -halved_height + width),
Vector2(halved_width - width, -halved_height + width),
Vector2(halved_width - width, halved_height - width),
Vector2(-halved_width + width, halved_height - width)
]
"
[node name="StarSystem" type="Node"]
process_mode = 3
script = ExtResource("1_xx8w2")
pause_controller_scene = ExtResource("6_61vq5")
[node name="Stars" parent="." instance=ExtResource("2_iqrn0")]
[node name="ProjectileContainer" type="Node" parent="."]
process_mode = 1
script = ExtResource("3_h5cm3")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Version" type="Label" parent="CanvasLayer"]
z_index = 4096
z_as_relative = false
offset_top = 6.0
offset_right = 1280.0
offset_bottom = 29.0
text = "GammaCosmicRays version Ifre 1.0"
horizontal_alignment = 1
script = SubResource("GDScript_4yoh5")
[node name="Background" type="CanvasLayer" parent="."]
process_mode = 1
layer = -10
[node name="Nebula" type="ColorRect" parent="Background"]
z_index = -100
material = ExtResource("4_o0ld7")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("5_la84n")
color_background = Color(0.36, 0.18612, 0.1116, 1)
[node name="FactionPlayer" type="Node" parent="."]
script = ExtResource("7_wm3vi")
faction = 1
[node name="FactionPeaceful" type="Node" parent="."]
script = ExtResource("7_wm3vi")
faction = 2
[node name="FactionNeutral" type="Node" parent="."]
script = ExtResource("7_wm3vi")
faction = 3
[node name="FactionAggressive" type="Node" parent="."]
script = ExtResource("7_wm3vi")
faction = 4
[node name="SystemBorder" type="Line2D" parent="."]
z_index = -99
points = PackedVector2Array(0, 0, 1280, 0, 1280, 720, 0, 720)
closed = true
width = 8.0
default_color = Color(1, 1, 1, 0.521569)
script = SubResource("GDScript_r38d8")