cosmic/scripts/objects/Rocket.gd

11 lines
313 B
GDScript

extends Projectile
func areyouready():
target = Node2D.new()
print(get_tree().current_scene.can_target)
if len(get_tree().current_scene.can_target) > 0:
get_tree().current_scene.can_target[0].add_child(target)
else:
get_parent().add_child(target)
target.global_position = get_global_mouse_position()