cosmic/testicles.tres
Алкесей Мирнеков 3a136ff215
Initial commit (2/2)
2023-11-05 16:24:15 +03:00

36 lines
941 B
Text

[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://f6lhks6rp5jw"]
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_qsqxm"]
parameter_name = "penis"
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5a0im"]
source = 5
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D penis;
void fragment() {
vec4 n_out3p0;
// Texture2D:3
n_out3p0 = texture(penis, UV);
// Output:0
COLOR.rgb = vec3(n_out3p0.xyz);
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1860, 520)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_qsqxm")
nodes/fragment/2/position = Vector2(929.895, 453.16)
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_5a0im")
nodes/fragment/3/position = Vector2(1462.48, 571.178)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 3, 0, 0, 0)