Update hand system (that doesn't work)
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parent
d2802994ba
commit
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3 changed files with 90 additions and 8 deletions
94
src/lib.rs
94
src/lib.rs
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@ -1,20 +1,102 @@
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use bevy::prelude::*;
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use crate::hand::Hand;
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use bevy::{
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ecs::system::SystemId,
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prelude::*
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};
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use crate::{
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card::Card,
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hand::Hand,
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properties::TestProperty
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};
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pub mod card;
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pub mod hand;
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pub mod animal;
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pub mod properties;
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#[derive(Component)]
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pub struct JustUpdated;
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#[derive(Resource)]
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pub struct Systems {
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pub update_hand_dimensions: SystemId
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}
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pub fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>
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asset_server: Res<AssetServer>,
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) {
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let updhd_id = commands.register_system(update_hand_dimensions);
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commands.insert_resource(Systems {
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update_hand_dimensions: updhd_id
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});
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commands.spawn(Camera2d);
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commands.spawn((
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Hand::new("Player1".to_string()),
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Transform::from_xyz(0., -300., 0.),
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Mesh2d(meshes.add(Rectangle::new(100., 100.))),
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MeshMaterial2d(materials.add(ColorMaterial::from_color(Srgba::rgb(0.5, 0.5, 0.5))))
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Sprite {
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image: asset_server.load("sprites/hand_9s.png"),
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image_mode: SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::square(4.),
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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..default()
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}),
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..default()
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},
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));
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}
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pub fn test_setup_hand(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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//systems: Res<Systems>,
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query: Single<Entity, With<Hand>>
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) {
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let hand_id = query.into_inner();
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for _ in 0..4 {
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create_card(&mut commands, &asset_server, Some(hand_id));
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}
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}
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pub fn create_card(
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commands: &mut Commands,
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asset_server: &Res<AssetServer>,
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hand_entity: Option<Entity>,
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//systems: &Res<Systems>
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) {
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let mut card = commands.spawn((
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Card,
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TestProperty,
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Transform::from_xyz(0., 0., 0.),
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Sprite::from_image(asset_server.load("sprites/card_back_placeholder.png"))
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));
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if let Some(hand) = hand_entity {
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card.set_parent(hand);
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commands.entity(hand).insert(JustUpdated);
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//commands.run_system(systems.update_hand_dimensions);
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}
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}
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pub fn update_hand_dimensions(
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mut commands: Commands,
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p_query: Single<(Entity, &mut Sprite, &Children), (Added<JustUpdated>, With<Hand>)>,
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mut c_query: Query<(&mut Transform, &Sprite), (With<Card>, Without<Hand>)>,
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assets: Res<Assets<Image>>
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) {
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let mut hand = p_query.into_inner();
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let mut counter = 0.;
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let mut hand_total_width = 0.;
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let mut hand_height = 0.;
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for &child_id in hand.2.iter() {
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let Ok(mut child) = c_query.get_mut(child_id) else { continue; };
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let sprite_size = assets.get(child.1.image.id()).unwrap().size_f32();
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let hor_margin = Vec2::new(4., 0.);
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let ver_margin = Vec2::new(0., 4.);
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hand_total_width += sprite_size.x + hor_margin.x;
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hand_height = sprite_size.y + ver_margin.y * 2.;
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child.0.translation = Vec3::from((ver_margin + (sprite_size + hor_margin) * counter, 0.));
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counter += 1.;
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}
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hand.1.custom_size = Some(Vec2::new(hand_total_width, hand_height));
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commands.entity(hand.0).remove::<JustUpdated>();
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}
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@ -1,12 +1,12 @@
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use bevy::prelude::*;
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use evolution_rs::{
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properties::plugin::BasePropertiesPlugin,
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setup
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setup, test_setup_hand, update_hand_dimensions
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};
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins,BasePropertiesPlugin))
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.add_systems(Startup, setup)
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.add_systems(Startup, (setup, test_setup_hand, update_hand_dimensions).chain())
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.run();
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}
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