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Author SHA1 Message Date
0319cb5a0e fixed update_card_dimensions 2025-02-27 11:16:52 +03:00
7 changed files with 24 additions and 149 deletions

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@ -1,50 +0,0 @@
use bevy::prelude::{Resource, Asset};
use crate::asset_preloader::preloader::*;
use std::any::type_name;
#[derive(Resource)]
pub struct AssetPreloadChecker<T>
where T : Asset
{
pub data: Vec<T>,
typename: String
}
pub struct AssetPreloadCheckerBuilder<T>
where T: Asset
{
data : AssetPreloadChecker<T>
}
impl<T: Asset> AssetPreloadChecker<T>{
pub(crate) fn build(asset_preload: &mut AssetPreload) -> AssetPreloadCheckerBuilder<T>
{
let checker = AssetPreloadChecker::new();
asset_preload.0.insert(checker.typename.clone(), false);
AssetPreloadCheckerBuilder{
data: checker
}
}
fn new() -> Self{
AssetPreloadChecker
{
data: Vec::new(),
typename: type_name::<T>().to_string()
}
}
}
impl<T: Asset> AssetPreloadCheckerBuilder<T>{
pub fn finish(self) -> AssetPreloadChecker<T> {
self.data
}
pub fn map_vec<'a, F>(&'a mut self, mut f: F)
where F: FnMut(&mut Vec<T>) + 'a{
f(&mut self.data.data);
}
}

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@ -1,15 +0,0 @@
use bevy::prelude::*;
use preloader::*;
use checker::*;
pub mod preloader;
pub mod checker;
pub(crate) fn check_preload_status(gl_preloader: Res<AssetPreload>) {
todo!();
}
pub(crate) fn check_loader_status<T>(loader: Res<AssetPreloadChecker<T>>)
where T: Asset{
todo!();
}

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@ -1,16 +0,0 @@
use std::collections::HashMap;
use bevy::prelude::Resource;
pub enum AssetPreloadState{
Loading,
Ready
}
#[derive(Resource)]
pub(crate) struct AssetPreload(pub(crate) HashMap<String,bool>);
impl AssetPreload{
pub(crate) fn new() -> Self{
AssetPreload(HashMap::new())
}
}

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@ -13,44 +13,16 @@ pub mod hand;
pub mod animal; pub mod animal;
pub mod properties; pub mod properties;
pub mod plugins; pub mod plugins;
pub mod asset_preloader;
/*#[derive(Component)] #[derive(Component)]
pub struct JustUpdated; pub struct JustUpdated;
#[derive(Resource)] #[derive(Resource)]
pub struct Systems { pub struct Systems {
pub update_hand_dimensions: SystemId pub update_hand_dimensions: SystemId
}*/
pub fn setup(mut commands: Commands,asset_server: Res<AssetServer>) {
let hand_img: Handle<Image> = asset_server.load("sprites/hand_9s.png");
commands.spawn(Camera2d);
commands.spawn(
(
Hand{name: "Rendo".to_string()},
Sprite {
image: hand_img,
image_mode: SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::square(4.),
center_scale_mode: SliceScaleMode::Stretch,
sides_scale_mode: SliceScaleMode::Stretch,
..default()
}),
..default()
},
Transform::from_xyz(0., -300., 0.)
)
);
} }
pub fn setup_board() pub fn setup(
{
}
/*pub fn setup(
mut commands: Commands, mut commands: Commands,
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
) { ) {
@ -78,12 +50,12 @@ pub fn setup_board()
pub fn test_setup_hand( pub fn test_setup_hand(
mut commands: Commands, mut commands: Commands,
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
//systems: Res<Systems>, systems: Res<Systems>,
query: Single<Entity, With<Hand>> query: Single<Entity, With<Hand>>
) { ) {
let hand_id = query.into_inner(); let hand_id = query.into_inner();
for _ in 0..4 { for _ in 0..4 {
create_card(&mut commands, &asset_server, Some(hand_id)); create_card(&mut commands, &asset_server, Some(hand_id), &systems);
} }
} }
@ -91,7 +63,7 @@ pub fn create_card(
commands: &mut Commands, commands: &mut Commands,
asset_server: &Res<AssetServer>, asset_server: &Res<AssetServer>,
hand_entity: Option<Entity>, hand_entity: Option<Entity>,
//systems: &Res<Systems> systems: &Res<Systems>
) { ) {
let mut card = commands.spawn(( let mut card = commands.spawn((
Card, Card,
@ -102,31 +74,33 @@ pub fn create_card(
if let Some(hand) = hand_entity { if let Some(hand) = hand_entity {
card.set_parent(hand); card.set_parent(hand);
commands.entity(hand).insert(JustUpdated); commands.entity(hand).insert(JustUpdated);
//commands.run_system(systems.update_hand_dimensions); commands.run_system(systems.update_hand_dimensions);
} }
} }
// TODO: replace this const with getting asset dimensions from Assets<Image>
const CARD_SPRITE_SIZE: Vec2 = Vec2::new(128., 192.);
pub fn update_hand_dimensions( pub fn update_hand_dimensions(
mut commands: Commands, mut commands: Commands,
p_query: Single<(Entity, &mut Sprite, &Children), (Added<JustUpdated>, With<Hand>)>, p_query: Single<(Entity, &mut Sprite, &Children), (Added<JustUpdated>, With<Hand>)>,
mut c_query: Query<(&mut Transform, &Sprite), (With<Card>, Without<Hand>)>, mut c_query: Query<(&mut Transform, &Sprite), (With<Card>, Without<Hand>)>,
assets: Res<Assets<Image>>
) { ) {
let mut hand = p_query.into_inner(); let mut hand = p_query.into_inner();
let mut counter = 0.; let size = hand.2.iter().count();
let mut hand_total_width = 0.; let hor_margin = 8.;
let mut hand_height = 0.; let ver_margin = 8.;
for &child_id in hand.2.iter() { let sprite_size = CARD_SPRITE_SIZE;
let hand_total_width = (sprite_size.x + hor_margin) * (size as f32);
let hand_height = ver_margin * 2. + sprite_size.y;
let hand_offset = (hand_total_width - sprite_size.x - hor_margin) / 2.;
for (index, &child_id) in hand.2.iter().enumerate() {
let Ok(mut child) = c_query.get_mut(child_id) else { continue; }; let Ok(mut child) = c_query.get_mut(child_id) else { continue; };
let sprite_size = assets.get(child.1.image.id()).unwrap().size_f32(); let offset_x = (sprite_size.x + hor_margin) * (index as f32) - hand_offset;
let hor_margin = Vec2::new(4., 0.); let offset_y = 0.;
let ver_margin = Vec2::new(0., 4.); child.0.translation = Vec3::from((Vec2::new(offset_x, offset_y), 1.));
hand_total_width += sprite_size.x + hor_margin.x;
hand_height = sprite_size.y + ver_margin.y * 2.;
child.0.translation = Vec3::from((ver_margin + (sprite_size + hor_margin) * counter, 0.));
counter += 1.;
} }
hand.1.custom_size = Some(Vec2::new(hand_total_width, hand_height)); hand.1.custom_size = Some(Vec2::new(hand_total_width, hand_height));
commands.entity(hand.0).remove::<JustUpdated>(); commands.entity(hand.0).remove::<JustUpdated>();
} }
*/

View file

@ -2,7 +2,7 @@ use bevy::prelude::*;
use evolution_rs::{ use evolution_rs::{
plugins::*, plugins::*,
setup, //test_setup_hand, update_hand_dimensions setup, test_setup_hand
}; };
@ -16,9 +16,7 @@ use evolution_rs::{
// P.S. оставляю комменты в коде, потому что так надёжнее, чем сообщениями, которые можно потерять // P.S. оставляю комменты в коде, потому что так надёжнее, чем сообщениями, которые можно потерять
fn main() { fn main() {
App::new() App::new()
.add_plugins((DefaultPlugins,BasePropertiesPlugin, asset_preloader::AssetPreloadPlugin)) .add_plugins((DefaultPlugins,BasePropertiesPlugin))
.add_systems(Startup, (setup, test_setup_hand).chain())
.add_systems(Startup, setup)
//.add_systems(PostStartup, (test_setup_hand, update_hand_dimensions).chain())
.run(); .run();
} }

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@ -2,8 +2,6 @@ use bevy::prelude::{App,Plugin};
use crate::properties::{Property, TestProperty}; use crate::properties::{Property, TestProperty};
pub mod asset_preloader;
pub struct BasePropertiesPlugin; pub struct BasePropertiesPlugin;
impl Plugin for BasePropertiesPlugin impl Plugin for BasePropertiesPlugin

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@ -1,14 +0,0 @@
use bevy::prelude::*;
use crate::asset_preloader::{preloader::AssetPreload,checker::AssetPreloadChecker};
pub struct AssetPreloadPlugin;
impl Plugin for AssetPreloadPlugin {
fn build(&self, app: &mut App) {
//app.init_resource::<AssetPreloadChecker<Image>>();
let mut preload = AssetPreload::new();
let image: AssetPreloadChecker<Image> = AssetPreloadChecker::build(&mut preload).finish();
app.insert_resource(image);
}
}