more modular menu

This commit is contained in:
Alexey 2025-10-23 14:47:00 +03:00
commit 7df0478890
6 changed files with 178 additions and 117 deletions

24
menu/common.lua Normal file
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require 'point'
require 'button'
local buttonTopPos = Point:new( 240, 160 )
local buttonBotPos = Point:new( 240, 280 )
local buttonSize = Point:new( 320, 80 )
local titlePos = Point:new( 240, 80 )
return {
buttonTopPos = buttonTopPos,
buttonBotPos = buttonBotPos,
buttonSize = buttonSize,
titlePos = titlePos,
exitToMenuButton = Button:new(
buttonBotPos,
buttonSize,
'Return to menu',
nil,
nil,
function()
Menu.current_state = MenuStateIndex.start
end
)
}

29
menu/completed.lua Normal file
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require 'menu.state'
require 'button'
require 'text'
local common = require 'menu.common'
local nextLevelButton = Button:new(
common.buttonTopPos,
common.buttonSize,
'Next level',
nil,
nil,
function()
GameGrid = LevelHandler:next()
Menu.updateCellSize()
Menu.current_state = MenuStateIndex.hidden
end
)
local title = Text:new(
common.titlePos,
common.buttonSize,
'Level completed!'
)
return MenuState:new(
{ nextLevelButton, common.exitToMenuButton },
{ title }
)

27
menu/pause.lua Normal file
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require 'menu.state'
require 'button'
require 'text'
local common = require 'menu.common'
local backToGameButton = Button:new(
common.buttonTopPos,
common.buttonSize,
'Continue',
nil,
nil,
function()
Menu.current_state = MenuStateIndex.hidden
end
)
local title = Text:new(
common.titlePos,
common.buttonSize,
'Paused'
)
return MenuState:new(
{ backToGameButton, common.exitToMenuButton },
{ title }
)

40
menu/start.lua Normal file
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require 'menu.state'
require 'button'
require 'text'
local common = require 'menu.common'
local startButton = Button:new(
common.buttonTopPos,
common.buttonSize,
'Start',
nil,
nil,
function()
Menu.current_state = MenuStateIndex.hidden
GameGrid = LevelHandler:first()
Menu.updateCellSize()
end
)
local exitGameButton = Button:new(
common.buttonBotPos,
common.buttonSize,
'Exit',
nil,
nil,
function()
love.event.quit()
end
)
local title = Text:new(
common.titlePos,
common.buttonSize,
'Lines'
)
return MenuState:new(
{ startButton, exitGameButton },
{ title }
)

53
menu/state.lua Normal file
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-- Menu state class
---@class MenuState
---@field buttons Button[]
---@field text Text[]
MenuState = {
buttons = {},
text = {}
}
-- Factory function
---@param buttons Button[] | nil
---@param text Text[] | nil
---@return MenuState
function MenuState:new( buttons, text )
local state = {
buttons = buttons or MenuState.buttons,
text = text or MenuState.text
}
setmetatable( state, { __index = self } )
return state
end
-- Draw buttons
function MenuState:draw()
for _, button in ipairs(self.buttons) do
button:draw()
end
for _, txt in ipairs(self.text) do
txt:draw()
end
end
-- Update buttons
---@param dt number
---@param point Point
---@param pressed boolean
function MenuState:update( dt, point, pressed )
for _, button in pairs(self.buttons) do
button:update( dt, point, pressed )
end
end
---@enum MenuStateIndex
MenuStateIndex = {
start = 'start',
pause = 'pause',
levels = 'levels',
hidden = 'hidden',
completed = 'completed'
}