Almost done drawing lines

This commit is contained in:
Alexey 2025-05-20 17:03:47 +03:00
commit abce928481
4 changed files with 159 additions and 7 deletions

View file

@ -9,7 +9,10 @@ Config = {
-- love2d line drawing settings
lineStyle = "smooth",
lineWidth = 5
lineWidth = 5,
-- drag sensivity, px
dragSensivity = 5
}
-- Colors table
@ -19,3 +22,23 @@ Color = {
green = { 0, 1, 0 },
blue = { 0, 0, 1 }
}
-- Find key by value in table by predicate
function tableFind( table, value, pred )
for key, innervalue in pairs( table ) do
if pred( value, innervalue ) then
return key
end
end
return nil
end
-- Find if value exists in table by predicate
function tableHas( table, value, pred )
for key, innervalue in pairs( table ) do
if pred( value, innervalue ) then
return true
end
end
return false
end

View file

@ -34,3 +34,43 @@ function Grid:draw()
end
end
end
-- Check all lines and return one, which contains point (if any)
function Grid:matchesLine( point, ignoreEnd )
local line = self.lines[tableFind( self.lines, point,
function( value, innervalue )
return innervalue:has( value )
end
)]
if line ~= nil and not ignoreEnd then
if line.startpoint:equals( point ) then
line:clear()
line:push( line.startpoint )
end
if line.endpoint:equals( point ) then
line:clear()
line:reverse()
return line
end
end
-- Try to check endpoint
if line == nil and not ignoreEnd then
line = self.lines[tableFind( self.lines, point,
function( value, innervalue )
if innervalue.endpoint:equals( value ) then
innervalue:clear()
innervalue:reverse()
return true
end
return false
end
)]
end
return line
end
function Grid:inBounds( point )
return point.x <= self.size.x and point.y <= self.size.y
end

View file

@ -38,7 +38,7 @@ function Line:draw()
love.graphics.circle( "fill", sx, sy, Config.linePointRadius )
local ex, ey = self.endpoint:globalCoords()
love.graphics.circle( "fill", ex, ey, Config.linePointRadius )
if #self.points == 1 then
if #self.points <= 1 then
love.graphics.setColor( Color.white )
return
end
@ -52,3 +52,27 @@ function Line:draw()
love.graphics.line( points )
love.graphics.setColor( Color.white )
end
-- Clear points
function Line:clear()
for k, _ in pairs( self.points ) do
self.points[k] = nil
end
end
-- Swap startpoint and endpoint
function Line:reverse()
local swap = self.startpoint
self.startpoint = self.endpoint
self.endpoint = swap
self:push( self.startpoint )
end
-- Check if line has the exact point
function Line:has( point )
return tableHas( self.points, point,
function( value, innervalue )
return innervalue:equals( value )
end
)
end

View file

@ -13,29 +13,90 @@ function love.load()
Color.red
)
gameGrid:push( line )
local line1 = Line:new(
GridPoint:new( 1, 5 ),
GridPoint:new( 5, 2 ),
Color.green
)
gameGrid:push( line1 )
local line2 = Line:new(
GridPoint:new( 2, 5 ),
GridPoint:new( 5, 3 ),
Color.blue
)
gameGrid:push( line2 )
mouse = {
x = 0,
y = 0,
pressed = false,
lastPressed = false
lastPressed = false,
startX = -1,
startY = -1,
dragged = false,
lastLine = nil,
lastPoint = nil,
point = Point:new( 0, 0 )
}
end
-- TODO: move input interactions into module
-- TODO: fix collision with other line's endpoint
function love.update( dt )
mouse.x, mouse.y = love.mouse.getPosition()
mouse.x = mouse.x + 1
mouse.y = mouse.y + 1
mouse.lastPoint = mouse.point
mouse.lastPressed = pressed
mouse.pressed = love.mouse.isDown( 1 )
mouse.point = snapCoords( Point:new( mouse.x, mouse.y ) )
if mouse.lastLine ~= nil then
local pointsLen = #mouse.lastLine.points
local lastLinePoint = mouse.lastLine.points[pointsLen]
if vectorLength( mouse.point, lastLinePoint ) == 1
and gameGrid:inBounds( mouse.point )
and gameGrid:matchesLine( mouse.point, true ) == nil
and not lastLinePoint:equals( mouse.lastLine.endpoint ) then
mouse.lastLine:push( mouse.point )
end
end
mouse.dragged = mouse.pressed
and mouse.startX > 0
and vectorLength(
Point:new( mouse.x, mouse.y ),
Point:new( mouse.startX, mouse.startY )
) > Config.dragSensivity
if not mouse.pressed and mouse.startX > 0 then
mouse.startX = -1
mouse.startY = -1
mouse.lastLine = nil
end
if not mouse.lastPressed
and mouse.pressed
and mouse.startX < 0 then
mouse.startX = mouse.x
mouse.startY = mouse.y
mouse.lastLine = gameGrid:matchesLine( mouse.point, false )
end
end
function love.draw()
gameGrid:draw()
if mouse.pressed then
local x, y = snapCoords( Point:new( mouse.x, mouse.y ) ):coords()
local text = string.format( "%d:%d global\n%d:%d local", mouse.x, mouse.y, x, y )
love.graphics.print( text, 64, 256 )
local text = string.format( "%d:%d global\n%d:%d local\n%d:%d from start", mouse.x, mouse.y, mouse.point.x, mouse.point.y, mouse.startX - mouse.x, mouse.startY - mouse.y )
love.graphics.print( text, 64, 256 )
if mouse.dragged then
love.graphics.print( "drag", 64, 300 )
end
if mouse.lastLine ~= nil then
love.graphics.print( tostring( mouse.lastLine ), 128, 300 )
end
end
-- Returns local coords from global
@ -44,3 +105,7 @@ function snapCoords( point )
local y = math.ceil( point.y / Config.cellSize )
return GridPoint:new( x, y )
end
function vectorLength( startpoint, endpoint )
return math.sqrt( ( startpoint.x - endpoint.x ) ^ 2 + ( startpoint.y - endpoint.y ) ^ 2 )
end