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Alexey 2025-05-20 02:51:17 +03:00
commit f765ec74ef
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grid.lua Normal file
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require "config"
-- Game grid table, acts as "global level" of some sort
Grid = {}
-- Factory function
function Grid:new( size )
local grid = {
lines = {},
size = size
}
setmetatable( grid, { __index = self } )
return grid
end
-- Add new line to grid
function Grid:push( line )
table.insert( self.lines, line )
end
-- Draw lines and the whole grid
function Grid:draw()
-- Draw lines
for _, line in ipairs( self.lines ) do
line:draw()
end
-- Draw grid
for x = 1, self.size.x do
for y = 1, self.size.y do
local px, py = x * Config.cellSize, y * Config.cellSize
love.graphics.circle( "fill", px, py, Config.pointRadius )
end
end
end