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a47e14ffca
...
d091f3a6bc
9 changed files with 120 additions and 195 deletions
2
Makefile
2
Makefile
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@ -1,4 +1,4 @@
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VERSION=$(shell grep VERSION config.lua | sed -n -e "s/VERSION = 'v//" -e "s/'//p")
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VERSION=0.1
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IGNORE_FLAGS=--ignore Makefile --ignore build
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LOVE_PATH := $(shell command -v love)
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@ -1,7 +1,5 @@
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require 'tablefuncs'
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VERSION = 'v0.2'
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-- Global config table
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---@class Config
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---@field pointRadius number Radius of each grid point, relative to cellSize
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122
menu.lua
122
menu.lua
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@ -1,9 +1,114 @@
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require 'config'
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require 'button'
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require 'menu.state'
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-- Menu state class
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---@class MenuState
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---@field buttons Button[]
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MenuState = {
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buttons = {}
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}
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-- Factory function
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---@param buttons Button[] | nil
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---@return MenuState
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function MenuState:new( buttons )
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local state = {
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buttons = buttons or MenuState.buttons
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}
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setmetatable( state, { __index = self } )
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return state
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end
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-- Draw buttons
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function MenuState:draw()
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for _, button in ipairs(self.buttons) do
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button:draw()
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end
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end
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-- Update buttons
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---@param dt number
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---@param point Point
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---@param pressed boolean
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function MenuState:update( dt, point, pressed )
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for _, button in pairs(self.buttons) do
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button:update( dt, point, pressed )
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end
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end
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---@enum MenuStateIndex
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MenuStateIndex = {
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start = 'start',
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pause = 'pause',
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levels = 'levels',
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hidden = 'hidden',
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completed = 'completed'
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}
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local buttonTopPos = Point:new( 240, 120 )
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local buttonBotPos = Point:new( 240, 240 )
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local buttonSize = Point:new( 320, 80 )
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local startButton = Button:new(
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buttonTopPos,
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buttonSize,
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'Start',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.hidden
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GameGrid = LevelHandler:first()
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Menu.updateCellSize()
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end
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)
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local exitToMenuButton = Button:new(
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buttonBotPos,
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buttonSize,
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'Return to menu',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.start
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end
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)
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local exitGameButton = Button:new(
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buttonBotPos,
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buttonSize,
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'Exit',
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nil,
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nil,
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function()
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love.event.quit()
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end
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)
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local nextLevelButton = Button:new(
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buttonTopPos,
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buttonSize,
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'Next level',
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nil,
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nil,
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function()
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GameGrid = LevelHandler:next()
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Menu.updateCellSize()
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Menu.current_state = MenuStateIndex.hidden
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end
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)
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local backToGameButton = Button:new(
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buttonTopPos,
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buttonSize,
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'Continue',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.hidden
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end
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)
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-- Menu handler
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---@class Menu
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@ -12,13 +117,20 @@ require 'menu.state'
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Menu = {
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states = {
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-- Main menu
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[MenuStateIndex.start] = require 'menu.start',
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[MenuStateIndex.start] = MenuState:new({
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startButton, exitGameButton
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}),
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-- Pause menu
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[MenuStateIndex.pause] = require 'menu.pause',
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[MenuStateIndex.pause] = MenuState:new({
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backToGameButton, exitToMenuButton
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}),
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-- Level selector
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[MenuStateIndex.levels] = MenuState:new(),
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[MenuStateIndex.levels] = MenuState:new({
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}),
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-- Level completed menu
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[MenuStateIndex.completed] = require 'menu.completed',
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[MenuStateIndex.completed] = MenuState:new({
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nextLevelButton, exitToMenuButton
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}),
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-- Empty state
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[MenuStateIndex.hidden] = MenuState:new()
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},
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@ -1,24 +0,0 @@
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require 'point'
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require 'button'
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local buttonTopPos = Point:new( 240, 160 )
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local buttonBotPos = Point:new( 240, 280 )
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local buttonSize = Point:new( 320, 80 )
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local titlePos = Point:new( 240, 80 )
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return {
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buttonTopPos = buttonTopPos,
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buttonBotPos = buttonBotPos,
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buttonSize = buttonSize,
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titlePos = titlePos,
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exitToMenuButton = Button:new(
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buttonBotPos,
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buttonSize,
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'Return to menu',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.start
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end
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)
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}
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@ -1,29 +0,0 @@
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require 'menu.state'
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require 'button'
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require 'text'
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local common = require 'menu.common'
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local nextLevelButton = Button:new(
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common.buttonTopPos,
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common.buttonSize,
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'Next level',
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nil,
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nil,
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function()
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GameGrid = LevelHandler:next()
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Menu.updateCellSize()
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Menu.current_state = MenuStateIndex.hidden
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end
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)
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local title = Text:new(
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common.titlePos,
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common.buttonSize,
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'Level completed!'
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)
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return MenuState:new(
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{ nextLevelButton, common.exitToMenuButton },
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{ title }
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)
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@ -1,27 +0,0 @@
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require 'menu.state'
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require 'button'
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require 'text'
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local common = require 'menu.common'
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local backToGameButton = Button:new(
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common.buttonTopPos,
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common.buttonSize,
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'Continue',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.hidden
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end
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)
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local title = Text:new(
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common.titlePos,
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common.buttonSize,
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'Paused'
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)
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return MenuState:new(
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{ backToGameButton, common.exitToMenuButton },
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{ title }
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)
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@ -1,52 +0,0 @@
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require 'menu.state'
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require 'button'
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require 'text'
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require 'point'
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require 'config'
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local common = require 'menu.common'
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local versionPos = Point:new( 0, 468 )
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local versionSize = Point:new( 800 )
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local startButton = Button:new(
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common.buttonTopPos,
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common.buttonSize,
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'Start',
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nil,
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nil,
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function()
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Menu.current_state = MenuStateIndex.hidden
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GameGrid = LevelHandler:first()
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Menu.updateCellSize()
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end
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)
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local exitGameButton = Button:new(
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common.buttonBotPos,
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common.buttonSize,
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'Exit',
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nil,
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nil,
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function()
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love.event.quit()
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end
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)
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local title = Text:new(
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common.titlePos,
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common.buttonSize,
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'Lines'
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)
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local versionText = Text:new(
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versionPos,
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versionSize,
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string.format("Version %s", VERSION),
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'left'
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)
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return MenuState:new(
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{ startButton, exitGameButton },
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{ title, versionText }
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)
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@ -1,53 +0,0 @@
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-- Menu state class
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---@class MenuState
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---@field buttons Button[]
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---@field text Text[]
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MenuState = {
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buttons = {},
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text = {}
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}
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-- Factory function
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---@param buttons Button[] | nil
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---@param text Text[] | nil
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---@return MenuState
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function MenuState:new( buttons, text )
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local state = {
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buttons = buttons or MenuState.buttons,
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text = text or MenuState.text
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}
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setmetatable( state, { __index = self } )
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return state
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end
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-- Draw buttons
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function MenuState:draw()
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for _, button in ipairs(self.buttons) do
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button:draw()
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end
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for _, txt in ipairs(self.text) do
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txt:draw()
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end
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end
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-- Update buttons
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---@param dt number
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---@param point Point
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---@param pressed boolean
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function MenuState:update( dt, point, pressed )
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for _, button in pairs(self.buttons) do
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button:update( dt, point, pressed )
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end
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end
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---@enum MenuStateIndex
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MenuStateIndex = {
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start = 'start',
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pause = 'pause',
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levels = 'levels',
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hidden = 'hidden',
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completed = 'completed'
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}
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@ -3,8 +3,8 @@
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Point = { x = 1, y = 1 }
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-- Point factory
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---@param x number | nil
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---@param y number | nil
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---@param x number
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---@param y number
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---@return any
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function Point:new( x, y )
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local point = {
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