79 lines
2.2 KiB
Lua
79 lines
2.2 KiB
Lua
-- TODO: rewrite
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---@class Mouse
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---@field x integer
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---@field y integer
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---@field pressed boolean
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---@field lastPressed boolean
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---@field startX integer
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---@field startY integer
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---@field dragged boolean
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---@field lastLine Line?
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---@field lastPoint GridPoint?
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---@field point GridPoint
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Mouse = {
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x = 0,
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y = 0,
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pressed = false,
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lastPressed = false,
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startX = -1,
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startY = -1,
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dragged = false,
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lastLine = nil,
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lastPoint = nil,
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point = GridPoint:new( 0, 0 )
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}
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-- TODO: fix collision with other line's endpoint
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function Mouse:update()
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Mouse.x, Mouse.y = love.mouse.getPosition()
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Mouse.x = Mouse.x + 1
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Mouse.y = Mouse.y + 1
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Mouse.lastPoint = Mouse.point
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Mouse.lastPressed = Mouse.pressed
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Mouse.pressed = love.mouse.isDown( 1 )
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if InMenu then
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return
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end
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Mouse.point = GridPoint.snapCoords( Point:new( Mouse.x, Mouse.y ) )
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if Mouse.lastLine ~= nil then
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local pointsLen = #Mouse.lastLine.points
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local lastLinePoint = Mouse.lastLine.points[pointsLen]
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if Mouse.point:distanceTo( lastLinePoint ) == 1
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and GameGrid:inBounds( Mouse.point )
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and GameGrid:matchesLine( Mouse.point, true ) == nil
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and not lastLinePoint:equals( Mouse.lastLine.endpoint )
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and not GameGrid:isOtherEndpoint( Mouse.lastLine, Mouse.point ) then
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Mouse.lastLine:push( Mouse.point )
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elseif Mouse.lastLine:has( Mouse.point )
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and not Mouse.point:equals( lastLinePoint ) then
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while not Mouse.lastLine.points[#Mouse.lastLine.points]:equals( Mouse.point ) do
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Mouse.lastLine:pop()
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end
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end
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end
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Mouse.dragged = Mouse.pressed
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and Mouse.startX > 0
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and Point.distanceTo (
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Point:new( Mouse.x, Mouse.y ),
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Point:new( Mouse.startX, Mouse.startY )
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) > Config.dragSensivity
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if not Mouse.pressed and Mouse.startX > 0 then
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Mouse.startX = -1
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Mouse.startY = -1
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Mouse.lastLine = nil
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end
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if not Mouse.lastPressed
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and Mouse.pressed
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and Mouse.startX < 0 then
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Mouse.startX = Mouse.x
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Mouse.startY = Mouse.y
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Mouse.lastLine = GameGrid:matchesLine( Mouse.point, false )
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end
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end
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