47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
require 'config'
|
|
require 'button'
|
|
require 'menu.state'
|
|
|
|
|
|
|
|
|
|
-- Menu handler
|
|
---@class Menu
|
|
---@field states MenuState[]
|
|
---@field current_state MenuStateIndex
|
|
Menu = {
|
|
states = {
|
|
-- Main menu
|
|
[MenuStateIndex.start] = require 'menu.start',
|
|
-- Pause menu
|
|
[MenuStateIndex.pause] = require 'menu.pause',
|
|
-- Level selector
|
|
[MenuStateIndex.levels] = MenuState:new(),
|
|
-- Level completed menu
|
|
[MenuStateIndex.completed] = require 'menu.completed',
|
|
-- Empty state
|
|
[MenuStateIndex.hidden] = MenuState:new()
|
|
},
|
|
current_state = MenuStateIndex.start
|
|
}
|
|
|
|
-- Draw current state
|
|
function Menu:draw()
|
|
self.states[self.current_state]:draw()
|
|
end
|
|
|
|
-- Update current state
|
|
---@param dt number
|
|
---@param point Point
|
|
---@param pressed boolean
|
|
function Menu:update( dt, point, pressed )
|
|
self.states[self.current_state]:update( dt, point, pressed )
|
|
end
|
|
|
|
function Menu.updateCellSize()
|
|
local width, height = love.graphics.getDimensions()
|
|
local gridX, gridY = GameGrid.size:coords();
|
|
local isWidthBased = (width / height) / (gridX / gridY)
|
|
Config.cellSize = math.floor(isWidthBased and height / gridY or width / gridX)
|
|
love.graphics.setLineWidth( Config.cellSize * Config.lineWidth )
|
|
end
|