lines-lua/main.lua
2025-06-25 14:01:04 +03:00

108 lines
3.2 KiB
Lua

require 'grid'
require 'point'
require 'line'
function love.load()
love.graphics.setLineStyle( Config.lineStyle )
love.graphics.setLineWidth( Config.lineWidth )
GameGrid = Grid:new( Point:new( 5, 5 ) )
local line = Line:new(
GridPoint:new( 1, 1 ),
GridPoint:new( 3, 3 ),
Color.red
)
GameGrid:push( line )
local line1 = Line:new(
GridPoint:new( 1, 5 ),
GridPoint:new( 5, 2 ),
Color.green
)
GameGrid:push( line1 )
local line2 = Line:new(
GridPoint:new( 2, 5 ),
GridPoint:new( 5, 3 ),
Color.blue
)
GameGrid:push( line2 )
---@class Mouse
---@field lastLine Line?
---@field lastPoint Point?
Mouse = {
x = 0,
y = 0,
pressed = false,
lastPressed = false,
startX = -1,
startY = -1,
dragged = false,
lastLine = nil,
lastPoint = nil,
point = Point:new( 0, 0 )
}
end
-- TODO: move input interactions into module
-- TODO: fix collision with other line's endpoint
function love.update( dt )
Mouse.x, Mouse.y = love.mouse.getPosition()
Mouse.x = Mouse.x + 1
Mouse.y = Mouse.y + 1
Mouse.lastPoint = Mouse.point
Mouse.lastPressed = Mouse.pressed
Mouse.pressed = love.mouse.isDown( 1 )
Mouse.point = GridPoint.snapCoords( Point:new( Mouse.x, Mouse.y ) )
if Mouse.lastLine ~= nil then
local pointsLen = #Mouse.lastLine.points
local lastLinePoint = Mouse.lastLine.points[pointsLen]
if Mouse.point:distanceTo( lastLinePoint ) == 1
and GameGrid:inBounds( Mouse.point )
and GameGrid:matchesLine( Mouse.point, true ) == nil
and not lastLinePoint:equals( Mouse.lastLine.endpoint )
and not GameGrid:isOtherEndpoint( Mouse.lastLine, Mouse.point ) then
Mouse.lastLine:push( Mouse.point )
elseif Mouse.lastLine:has( Mouse.point )
and not Mouse.point:equals( lastLinePoint ) then
while not Mouse.lastLine.points[#Mouse.lastLine.points]:equals( Mouse.point ) do
Mouse.lastLine:pop()
end
end
end
Mouse.dragged = Mouse.pressed
and Mouse.startX > 0
and Point.distanceTo (
Point:new( Mouse.x, Mouse.y ),
Point:new( Mouse.startX, Mouse.startY )
) > Config.dragSensivity
if not Mouse.pressed and Mouse.startX > 0 then
Mouse.startX = -1
Mouse.startY = -1
Mouse.lastLine = nil
end
if not Mouse.lastPressed
and Mouse.pressed
and Mouse.startX < 0 then
Mouse.startX = Mouse.x
Mouse.startY = Mouse.y
Mouse.lastLine = GameGrid:matchesLine( Mouse.point, false )
end
end
function love.draw()
GameGrid:draw()
local text = string.format( "%d:%d global\n%d:%d local\n%d:%d from start", Mouse.x, Mouse.y, Mouse.point.x, Mouse.point.y, Mouse.startX - Mouse.x, Mouse.startY - Mouse.y )
love.graphics.print( text, 64, 256 )
if Mouse.dragged then
love.graphics.print( "drag", 64, 300 )
end
if Mouse.lastLine ~= nil then
love.graphics.print( tostring( Mouse.lastLine ), 128, 300 )
end
end