123 lines
2.6 KiB
Lua
123 lines
2.6 KiB
Lua
require 'config'
|
|
require 'button'
|
|
|
|
-- Menu state class
|
|
---@class MenuState
|
|
---@field buttons Button[]
|
|
MenuState = {
|
|
buttons = {}
|
|
}
|
|
|
|
-- Factory function
|
|
---@param buttons Button[] | nil
|
|
---@return MenuState
|
|
function MenuState:new( buttons )
|
|
local state = {
|
|
buttons = buttons or MenuState.buttons
|
|
}
|
|
|
|
setmetatable( state, { __index = self } )
|
|
|
|
return state
|
|
end
|
|
|
|
-- Draw buttons
|
|
function MenuState:draw()
|
|
for _, button in ipairs(self.buttons) do
|
|
button:draw()
|
|
end
|
|
end
|
|
|
|
-- Update buttons
|
|
---@param dt number
|
|
---@param point Point
|
|
---@param pressed boolean
|
|
function MenuState:update( dt, point, pressed )
|
|
for _, button in pairs(self.buttons) do
|
|
button:update( dt, point, pressed )
|
|
end
|
|
end
|
|
|
|
---@enum MenuStateIndex
|
|
MenuStateIndex = {
|
|
start = 'start',
|
|
pause = 'pause',
|
|
levels = 'levels',
|
|
hidden = 'hidden'
|
|
}
|
|
|
|
local startButton = Button:new(
|
|
Point:new( 240, 120 ),
|
|
Point:new( 320, 80 ),
|
|
nil,
|
|
nil,
|
|
function()
|
|
Menu.current_state = MenuStateIndex.hidden
|
|
GameGrid = LevelHandler:first()
|
|
Menu.updateCellSize()
|
|
end
|
|
)
|
|
|
|
local exitToMenuButton = Button:new(
|
|
Point:new( 240, 200 ),
|
|
Point:new( 320, 80 ),
|
|
nil,
|
|
nil,
|
|
function()
|
|
Menu.current_state = MenuStateIndex.start
|
|
end
|
|
)
|
|
|
|
local exitGameButton = Button:new(
|
|
Point:new( 240, 240 ),
|
|
Point:new( 320, 80 ),
|
|
nil,
|
|
nil,
|
|
function()
|
|
love.event.quit()
|
|
end
|
|
)
|
|
|
|
-- Menu handler
|
|
---@class Menu
|
|
---@field states MenuState[]
|
|
---@field current_state MenuStateIndex
|
|
Menu = {
|
|
states = {
|
|
-- Main menu
|
|
[MenuStateIndex.start] = MenuState:new({
|
|
startButton, exitGameButton
|
|
}),
|
|
-- Pause menu
|
|
[MenuStateIndex.pause] = MenuState:new({
|
|
exitToMenuButton
|
|
}),
|
|
-- Level selector
|
|
[MenuStateIndex.levels] = MenuState:new({
|
|
}),
|
|
-- Empty state
|
|
[MenuStateIndex.hidden] = MenuState:new()
|
|
},
|
|
current_state = MenuStateIndex.start
|
|
}
|
|
|
|
-- Draw current state
|
|
function Menu:draw()
|
|
self.states[self.current_state]:draw()
|
|
end
|
|
|
|
-- Update current state
|
|
---@param dt number
|
|
---@param point Point
|
|
---@param pressed boolean
|
|
function Menu:update( dt, point, pressed )
|
|
self.states[self.current_state]:update( dt, point, pressed )
|
|
end
|
|
|
|
function Menu.updateCellSize()
|
|
local width, height = love.graphics.getDimensions()
|
|
local gridX, gridY = GameGrid.size:coords();
|
|
local isWidthBased = (width / height) / (gridX / gridY)
|
|
Config.cellSize = math.floor(isWidthBased and height / gridY or width / gridX)
|
|
love.graphics.setLineWidth( Config.cellSize * Config.lineWidth )
|
|
end
|