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[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cd4m4g44rmwrc"
|
||||
path="res://.godot/imported/shoot2.png-1d9c68873459e0c6cac350658144c708.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base/assets/sprites/guns/gangstaholder/shoot2.png"
|
||||
dest_files=["res://.godot/imported/shoot2.png-1d9c68873459e0c6cac350658144c708.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
base/assets/sprites/guns/gangstaholder/shoot3.png
Normal file
After Width: | Height: | Size: 582 B |
34
base/assets/sprites/guns/gangstaholder/shoot3.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bq6u2xb34xf0p"
|
||||
path="res://.godot/imported/shoot3.png-0ce93184e8389371300396df906a89d0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base/assets/sprites/guns/gangstaholder/shoot3.png"
|
||||
dest_files=["res://.godot/imported/shoot3.png-0ce93184e8389371300396df906a89d0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
base/assets/sprites/guns/gangstaholder/static.png
Normal file
After Width: | Height: | Size: 479 B |
34
base/assets/sprites/guns/gangstaholder/static.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dftqlo1lltx5f"
|
||||
path="res://.godot/imported/static.png-cacc1ac24162795fade19c28e4324a1d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base/assets/sprites/guns/gangstaholder/static.png"
|
||||
dest_files=["res://.godot/imported/static.png-cacc1ac24162795fade19c28e4324a1d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -1,10 +1,11 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dwx5tcatj35gu"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://dwx5tcatj35gu"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"]
|
||||
[ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/sprites/guns/placeholder/shoot1.png" id="2_i1xqq"]
|
||||
[ext_resource type="Texture2D" uid="uid://dftqlo1lltx5f" path="res://base/assets/sprites/guns/gangstaholder/static.png" id="2_1w3ab"]
|
||||
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="2_ma1q3"]
|
||||
[ext_resource type="Script" uid="uid://byhp4pklbjltn" path="res://base/scripts/player/weapon_container.gd" id="3_1w3ab"]
|
||||
[ext_resource type="Script" uid="uid://diu6eno2ag6ga" path="res://base/scripts/player/weapon_slot.gd" id="4_gt0rj"]
|
||||
[ext_resource type="PackedScene" uid="uid://cig5dryfni4f8" path="res://base/scenes/weapons/auto_weapon_test.tscn" id="6_gt0rj"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"]
|
||||
|
||||
|
@ -31,7 +32,7 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture = ExtResource("2_i1xqq")
|
||||
texture = ExtResource("2_1w3ab")
|
||||
stretch_mode = 6
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="HUD/Weapon"]
|
||||
|
@ -63,6 +64,8 @@ metadata/_custom_type_script = "uid://diu6eno2ag6ga"
|
|||
script = ExtResource("4_gt0rj")
|
||||
metadata/_custom_type_script = "uid://diu6eno2ag6ga"
|
||||
|
||||
[node name="Weapon" parent="WeaponContainer/Secondary" instance=ExtResource("6_gt0rj")]
|
||||
|
||||
[node name="Tertiary" type="Node3D" parent="WeaponContainer"]
|
||||
script = ExtResource("4_gt0rj")
|
||||
metadata/_custom_type_script = "uid://diu6eno2ag6ga"
|
||||
|
|
15
base/scenes/weapons/auto_weapon_test.tscn
Normal file
|
@ -0,0 +1,15 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://cig5dryfni4f8"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="1_dnsf3"]
|
||||
[ext_resource type="Script" uid="uid://dsvgbyeerw1ld" path="res://base/scripts/weapons/fire_mode/auto_fire_mode.gd" id="2_wftdl"]
|
||||
[ext_resource type="AnimationLibrary" uid="uid://57ng8lwnt2k4" path="res://base/assets/sprites/guns/gangstaholder/gangstaholder.tres" id="3_wftdl"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s6ep3"]
|
||||
script = ExtResource("2_wftdl")
|
||||
fire_delay = 0.3
|
||||
metadata/_custom_type_script = "uid://dsvgbyeerw1ld"
|
||||
|
||||
[node name="Weapon" instance=ExtResource("1_dnsf3")]
|
||||
max_ammo = 20
|
||||
fire_mode = SubResource("Resource_s6ep3")
|
||||
animation_library = ExtResource("3_wftdl")
|
|
@ -14,7 +14,9 @@ var queue: CommandQueue = CommandQueue.new()
|
|||
# Placeholder UI
|
||||
@onready var ammo_label: Label = $"HUD/Ammo"
|
||||
|
||||
var current_weapon: Weapon
|
||||
var current_weapon:Weapon
|
||||
|
||||
var slot_actions: Array[StringName] = [ "slot_primary", "slot_secondary", "slot_tertiary" ]
|
||||
|
||||
func _ready() -> void:
|
||||
queue.command_pushed.connect(on_queue_command_pushed)
|
||||
|
@ -38,11 +40,23 @@ func _process(_delta: float) -> void:
|
|||
Input.is_action_pressed('shoot')
|
||||
if fire_action:
|
||||
push_copied_command(CommandQueue.Command.FIRE, weapon_sides)
|
||||
|
||||
# Reload logic
|
||||
var reload_action = Input.is_action_just_pressed('reload')
|
||||
if reload_action:
|
||||
if not queue.has_command(CommandQueue.Command.RELOAD):
|
||||
push_copied_command(CommandQueue.Command.RELOAD, weapon_sides)
|
||||
|
||||
# Slot changing logic
|
||||
var slot_action = false
|
||||
var slot_id = 0
|
||||
for slot in slot_actions.size():
|
||||
if Input.is_action_just_pressed(slot_actions[slot]):
|
||||
slot_action = true
|
||||
slot_id = slot
|
||||
if slot_action:
|
||||
weapons.select_slot(slot_id)
|
||||
|
||||
for side in CommandQueue.Side.values():
|
||||
var command = queue.current_command(side)
|
||||
match side:
|
||||
|
|