blank weapon fire system

This commit is contained in:
Alexey 2025-07-18 18:41:44 +03:00
commit 16b1d0f701
11 changed files with 92 additions and 51 deletions

View file

@ -1,13 +1,13 @@
[gd_scene load_steps=6 format=3 uid="uid://bb6ovrbusyxpi"]
[ext_resource type="Script" uid="uid://bf0q3xe6oavqa" path="res://base/scripts/weapons/weapon_base.gd" id="1_rwatx"]
[ext_resource type="Script" path="res://base/scripts/weapons/fire_mode/single_fire_mode.gd" id="2_bt0tf"]
[ext_resource type="Script" uid="uid://ckexgw71dd5jc" path="res://base/scripts/weapons/fire_mode/single_fire_mode.gd" id="2_bt0tf"]
[ext_resource type="Script" uid="uid://bvurg687pt06s" path="res://base/scripts/weapons/barrel.gd" id="2_n0n7m"]
[ext_resource type="AnimationLibrary" uid="uid://cw8bt4hqxpk55" path="res://base/assets/guns/placeholder/placeholder.tres" id="2_p83j3"]
[sub_resource type="Resource" id="Resource_ij06d"]
script = ExtResource("2_bt0tf")
fire_delay = 0.3
fire_delay = 0.5
metadata/_custom_type_script = "uid://ckexgw71dd5jc"
[node name="Weapon" type="Node3D"]