Initial Fyrox project
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Cargo.toml
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Cargo.toml
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[workspace]
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members = ["editor", "executor", "executor-wasm", "executor-android", "game", "game-dylib"]
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resolver = "2"
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[workspace.dependencies.fyrox]
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version = " 0.36.2"
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default-features = false
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[workspace.dependencies.fyroxed_base]
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version = " 0.36.2"
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default-features = false
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# Separate build profiles for hot reloading. These profiles ensures that build artifacts for
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# hot reloading will be placed into their own folders and does not interfere with standard (static)
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# linking.
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[profile.dev-hot-reload]
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inherits = "dev"
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[profile.release-hot-reload]
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inherits = "release"
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# Optimize the engine in debug builds, but leave project's code non-optimized.
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# By using this technique, you can still debug you code, but engine will be fully
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# optimized and debug builds won't be terribly slow. With this option, you can
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# compile your game in debug mode, which is much faster (at least x3), than release.
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[profile.dev.package."*"]
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opt-level = 3
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