Initial Fyrox project
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executor-wasm/main.js
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executor-wasm/main.js
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/*
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* Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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const moduleGame = import('./pkg/executor_wasm.js').then(({ default: init, main }) =>
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init().then(() => main)
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)
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const elementTargetButton = document.querySelector('#button-start')
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const elementMain = document.querySelector('#main')
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const run = async () => {
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elementTargetButton.removeEventListener('click', run)
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elementMain.remove()
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const context = new AudioContext()
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if (context.state !== 'running') {
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await context.resume()
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}
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return (await moduleGame)()
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}
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elementTargetButton.addEventListener('click', run, {
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once: true,
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passive: true,
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})
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