Initial Fyrox project

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Alexey 2025-07-08 17:43:03 +03:00
commit 27d327933e
23 changed files with 5633 additions and 0 deletions

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executor-wasm/src/lib.rs Normal file
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//! Executor with your game connected to it as a plugin.
use fyrox::engine::executor::Executor;
use red_dragon_pon::Game;
use fyrox::core::wasm_bindgen::{self, prelude::*};
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = console)]
fn error(msg: String);
type Error;
#[wasm_bindgen(constructor)]
fn new() -> Error;
#[wasm_bindgen(structural, method, getter)]
fn stack(error: &Error) -> String;
}
fn custom_panic_hook(info: &std::panic::PanicHookInfo) {
let mut msg = info.to_string();
msg.push_str("\n\nStack:\n\n");
let e = Error::new();
let stack = e.stack();
msg.push_str(&stack);
msg.push_str("\n\n");
error(msg);
}
#[inline]
pub fn set_panic_hook() {
use std::sync::Once;
static SET_HOOK: Once = Once::new();
SET_HOOK.call_once(|| {
std::panic::set_hook(Box::new(custom_panic_hook));
});
}
#[wasm_bindgen]
pub fn main() {
set_panic_hook();
let mut executor = Executor::new();
executor.add_plugin(Game::default());
executor.run()
}