basic player movement
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4 changed files with 58 additions and 7 deletions
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extends RigidBody3D
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extends CharacterBody3D
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@export var speed = 100.0
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@export var fall_acceleration = 75.0
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var stack: CommandStack = CommandStack.new()
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@onready var weapon_player: AnimationPlayer = $"HUD/Weapon/AnimationPlayer"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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weapon_player.current_animation = "static"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _physics_process(delta: float) -> void:
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var direction = Vector3.ZERO
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direction.z = Input.get_axis("move_forward", "move_backward")
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direction.x = Input.get_axis("move_left", "move_right")
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var target_velocity = direction * speed * delta
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if not is_on_floor():
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target_velocity.y -= fall_acceleration * delta
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velocity = target_velocity
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move_and_slide()
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