sprites folder

This commit is contained in:
Rendo 2025-07-20 23:00:30 +05:00
commit 3c9763ff6a
43 changed files with 122 additions and 120 deletions

View file

@ -0,0 +1,79 @@
[gd_resource type="AnimationLibrary" load_steps=8 format=3 uid="uid://cw8bt4hqxpk55"]
[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/sprites/guns/placeholder/static.png" id="1_yheqn"]
[ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/sprites/guns/placeholder/shoot1.png" id="9_6fi3a"]
[ext_resource type="Texture2D" uid="uid://bwfkjfpk4dwx0" path="res://base/assets/sprites/guns/placeholder/shoot2.png" id="10_mjqfp"]
[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/sprites/guns/placeholder/shoot3.png" id="11_0d256"]
[sub_resource type="Animation" id="Animation_i1xqq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [null]
}
[sub_resource type="Animation" id="Animation_8sdfx"]
resource_name = "shoot"
length = 0.30001
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [ExtResource("9_6fi3a"), ExtResource("10_mjqfp"), ExtResource("11_0d256")]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.3),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": &"fire_task_finish"
}, {
"args": [],
"method": &"on_fire_animation_end"
}]
}
[sub_resource type="Animation" id="Animation_ma1q3"]
resource_name = "static"
length = 0.001
step = 0.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_yheqn")]
}
[resource]
_data = {
&"RESET": SubResource("Animation_i1xqq"),
&"fire": SubResource("Animation_8sdfx"),
&"static": SubResource("Animation_ma1q3")
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 460 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ij02cx0xdckw"
path="res://.godot/imported/reload1.png-351eff18b377b581fe563ffc7ac7d2b2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload1.png"
dest_files=["res://.godot/imported/reload1.png-351eff18b377b581fe563ffc7ac7d2b2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 488 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://baptu307a0dw5"
path="res://.godot/imported/reload2.png-d81251c2365ca1f7ecc5e5ef522c6542.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload2.png"
dest_files=["res://.godot/imported/reload2.png-d81251c2365ca1f7ecc5e5ef522c6542.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 470 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://pb6jybpwasxj"
path="res://.godot/imported/reload3.png-62a8b45a09d17e2815ce0063bc490ba2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload3.png"
dest_files=["res://.godot/imported/reload3.png-62a8b45a09d17e2815ce0063bc490ba2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 413 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://v2m8ikar64o5"
path="res://.godot/imported/reload4.png-8e8974c0d7fc8df0927a6ccb74ef94b6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload4.png"
dest_files=["res://.godot/imported/reload4.png-8e8974c0d7fc8df0927a6ccb74ef94b6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 484 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b40b8l3yctlax"
path="res://.godot/imported/reload5.png-7588d79119f6155fedad39fefa50e39a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload5.png"
dest_files=["res://.godot/imported/reload5.png-7588d79119f6155fedad39fefa50e39a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 452 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b55h6w4km2c3u"
path="res://.godot/imported/reload6.png-f19e90f4adb5e2730fa697c1052b7d6c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload6.png"
dest_files=["res://.godot/imported/reload6.png-f19e90f4adb5e2730fa697c1052b7d6c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 460 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4fp0oo8qcino"
path="res://.godot/imported/reload7.png-74ab4fec5ee82f4e5b8f672312c14908.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/reload7.png"
dest_files=["res://.godot/imported/reload7.png-74ab4fec5ee82f4e5b8f672312c14908.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 546 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cfw6p5g680c55"
path="res://.godot/imported/shoot1.png-03d73b1e78f079388e694a366cd41a41.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/shoot1.png"
dest_files=["res://.godot/imported/shoot1.png-03d73b1e78f079388e694a366cd41a41.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 608 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bwfkjfpk4dwx0"
path="res://.godot/imported/shoot2.png-ec54a9f80d6f34efce8b90340e78f783.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/shoot2.png"
dest_files=["res://.godot/imported/shoot2.png-ec54a9f80d6f34efce8b90340e78f783.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 516 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bp1frp3sm8bic"
path="res://.godot/imported/shoot3.png-f444840c17365f116a9805902e5daf69.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/shoot3.png"
dest_files=["res://.godot/imported/shoot3.png-f444840c17365f116a9805902e5daf69.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 413 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cf7avgppv4kfk"
path="res://.godot/imported/static.png-c3586ccd38f1b4d4a44d338c9680c273.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base/assets/sprites/guns/placeholder/static.png"
dest_files=["res://.godot/imported/static.png-c3586ccd38f1b4d4a44d338c9680c273.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1