basic enemy movement

This commit is contained in:
Rendo 2025-07-27 20:48:59 +05:00
commit 5f7193e216
6 changed files with 133 additions and 2 deletions

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@ -0,0 +1,20 @@
extends Node
class_name FloorMover
@export var navigation_agent : NavigationAgent3D
@export var move_target : Node3D
@export_category("Velocity Settings")
@export var max_speed : float
@export_range(0,720,0.1,"or_greater","radians_as_degrees","exp") var rotation_speed : float
func _physics_process(delta: float) -> void:
if navigation_agent.is_navigation_finished(): return
if navigation_agent.is_target_reachable():
var direction_to_next = (navigation_agent.get_next_path_position() - move_target.global_position).normalized()
var delta_angle = clamp(move_target.basis.z.signed_angle_to(direction_to_next,Vector3.UP),-rotation_speed,rotation_speed)
move_target.rotation.y += delta_angle
move_target.global_position += move_target.basis.z * max_speed * delta