Proper firing logic handling

This commit is contained in:
Alexey 2025-07-26 18:10:44 +03:00
commit 6a317d1913
12 changed files with 44 additions and 20 deletions

View file

@ -50,13 +50,10 @@ tracks/1/path = NodePath("../..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.3),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"finish_task"
}, {
"args": [],
"method": &"reset_animation"
}]
}

View file

@ -50,13 +50,10 @@ tracks/1/path = NodePath("../..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.3),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"finish_task"
}, {
"args": [],
"method": &"reset_animation"
}]
}