Proper firing logic handling

This commit is contained in:
Alexey 2025-07-26 18:10:44 +03:00
commit 6a317d1913
12 changed files with 44 additions and 20 deletions

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://dwx5tcatj35gu"]
[ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"]
[ext_resource type="Texture2D" uid="uid://dftqlo1lltx5f" path="res://base/assets/sprites/guns/gangstaholder/static.png" id="2_1w3ab"]
[ext_resource type="Texture2D" uid="uid://cy3ija8ratxjq" path="res://base/assets/sprites/guns/gangstaholder/shoot1.png" id="2_gt0rj"]
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="2_ma1q3"]
[ext_resource type="Script" uid="uid://byhp4pklbjltn" path="res://base/scripts/player/weapon_container.gd" id="3_1w3ab"]
[ext_resource type="Script" uid="uid://diu6eno2ag6ga" path="res://base/scripts/player/weapon_slot.gd" id="4_gt0rj"]
@ -32,7 +32,7 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource("2_1w3ab")
texture = ExtResource("2_gt0rj")
stretch_mode = 6
[node name="AnimationPlayer" type="AnimationPlayer" parent="HUD/Weapon"]