Implemented player interaction with command queue
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parent
ef17945a59
commit
76a057943b
5 changed files with 106 additions and 12 deletions
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@ -25,7 +25,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_8sdfx"]
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resource_name = "shoot"
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length = 0.20001
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length = 0.30001
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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@ -39,6 +39,20 @@ tracks/0/keys = {
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"update": 1,
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"values": [ExtResource("2_7ptt8"), ExtResource("3_1w3ab"), ExtResource("4_gt0rj")]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../..")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.3),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"shoot_animation_ended"
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}]
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}
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[sub_resource type="Animation" id="Animation_ma1q3"]
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resource_name = "static"
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@ -37,3 +37,7 @@ size = Vector3(0.2, 3.98877, 3.95068)
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[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.82441, 0.835289, 0.522302)
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size = Vector3(0.2, 4, 4)
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 2.6, 0)
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spot_angle = 90.0
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