signal bus and entity invoking them
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base/scripts/autoload/game_signal_bus.gd
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base/scripts/autoload/game_signal_bus.gd
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extends Node
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#region Entity
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## Invoked when entity is damaged or healed
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signal entity_hp_changed(context : Entity.HPChangedContext)
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## Invoked when entity is spawned
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signal entity_spawned(entity : Entity)
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## Invoked when entity is killed
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signal entity_killed(entity : Entity.KilledContext)
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#endregion
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#region Player interactions
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## Invoked when interactable detects mouse pointer over it
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signal interactable_hover_begin(interactable : InteractiveObject)
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## Invoked when interactable detects mouse pointer exit
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signal interactable_hover_end(interactable : InteractiveObject)
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## Invoked when interactable is interacted
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signal interactable_used(interactable : InteractiveObject)
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## Invoked by and ammo change
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signal ammo_updated(current_ammo : int, max_ammo : int)
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#endregion
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base/scripts/autoload/game_signal_bus.gd.uid
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uid://5r53k5fk8ouy
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