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97a92fd86b
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5
.gitignore
vendored
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5
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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build/
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1
base/assets/example.svg
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1
base/assets/example.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
base/assets/example.svg.import
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base/assets/example.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://jpma60j2uv5m"
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path="res://.godot/imported/example.svg-4eb437f973a0202cf01e71550e4e730d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://base/assets/example.svg"
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dest_files=["res://.godot/imported/example.svg-4eb437f973a0202cf01e71550e4e730d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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11
base/scenes/example.tscn
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base/scenes/example.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dm58bxgelaulw"]
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[ext_resource type="Texture2D" uid="uid://deo07la7tmn3r" path="res://icon.svg" id="1_o34ws"]
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[ext_resource type="Script" uid="uid://gf7nffb353sa" path="res://base/scripts/example.gd" id="1_otk24"]
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[node name="Example" type="Node2D"]
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script = ExtResource("1_otk24")
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(65, 65)
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texture = ExtResource("1_o34ws")
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base/scripts/example.gd
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base/scripts/example.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print('hello, gryadki!')
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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1
base/scripts/example.gd.uid
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base/scripts/example.gd.uid
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uid://gf7nffb353sa
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41
export_presets.cfg
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export_presets.cfg
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[preset.0]
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name="Linux/x86_64"
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platform="Linux"
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runnable=true
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter="build/*"
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exclude_filter="build/*"
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export_path="./build/rotdp.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://deo07la7tmn3r"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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7
main.tscn
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7
main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bxf4x8hp870i6"]
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[ext_resource type="PackedScene" uid="uid://dm58bxgelaulw" path="res://base/scenes/example.tscn" id="1_ig7tw"]
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[node name="Main" type="Node2D"]
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[node name="Example" parent="." instance=ExtResource("1_ig7tw")]
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16
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Revenge of the Red Dragon Pon of the Red Dragon Pon of the Red Dragon Pon"
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run/main_scene="uid://bxf4x8hp870i6"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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53
utils/build_release.sh
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utils/build_release.sh
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#!/bin/bash
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GODOT_PATH="godot"
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EXPORT_PATH="build"
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EXPORT_NAME="rotdp.x86_64"
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LOG_NAME="log.txt"
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BUILD_PROFILE="release"
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while getopts "g:p:n:l:d" opt; do
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case $opt in
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g)
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GODOT_PATH="$OPTARG"
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;;
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p)
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EXPORT_PATH="$OPTARG"
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;;
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n)
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EXPORT_NAME="$OPTARG"
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;;
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l)
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LOG_NAME="$OPTARG"
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;;
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d)
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BUILD_PROFILE="debug"
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;;
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esac
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done
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# Checking if godot executable exist
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builtin type -P "$GODOT_PATH" &> /dev/null
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if [ $? -ne 0 ]; then
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echo "\"$GODOT_PATH\" does not exist."
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exit 1
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fi
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# godot exports builds with path relative to project.godot
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if [ ! -e project.godot ]; then
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echo "project.godot does not exist in current location. Please ensure that you are executing this script from project root folder."
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exit 1
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fi
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if [ ! -d "$EXPORT_PATH" ]; then
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mkdir $EXPORT_PATH
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echo "Created directory $EXPORT_PATH."
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fi
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godot \
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--headless \
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--export-$BUILD_PROFILE Linux/x86_64 \
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$EXPORT_PATH/$EXPORT_NAME \
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> $EXPORT_PATH/$LOG_NAME
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echo "Built game for Linux (x86_64) at $(pwd)/$EXPORT_PATH/$EXPORT_NAME.
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Log located at $(pwd)/$EXPORT_PATH/$LOG_NAME."
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