Movement animation

This commit is contained in:
Alexey 2025-07-27 13:25:03 +03:00
commit ab7885a3e6
4 changed files with 251 additions and 177 deletions

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://dwx5tcatj35gu"]
[gd_scene load_steps=12 format=3 uid="uid://dwx5tcatj35gu"]
[ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"]
[ext_resource type="Texture2D" uid="uid://dxmu14ucuokfl" path="res://base/assets/sprites/guns/placeholder/holster3.png" id="2_gt0rj"]
[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/sprites/guns/placeholder/static.png" id="2_gt0rj"]
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="2_ma1q3"]
[ext_resource type="Script" uid="uid://byhp4pklbjltn" path="res://base/scripts/player/weapon_container.gd" id="3_1w3ab"]
[ext_resource type="Script" uid="uid://diu6eno2ag6ga" path="res://base/scripts/player/weapon_slot.gd" id="4_gt0rj"]
@ -9,6 +9,62 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"]
[sub_resource type="Animation" id="Animation_8sdfx"]
resource_name = "default"
length = 1.33334
loop_mode = 1
step = 0.0166667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("HUD/Weapon:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.333333, 0.666667, 1, 1.33333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(16, 32), Vector2(0, 0), Vector2(32, 32), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_gt0rj"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("HUD/Weapon:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_juj2l"]
resource_name = "static"
step = 0.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("HUD/Weapon:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.00466507),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_juj2l"]
_data = {
&"RESET": SubResource("Animation_gt0rj"),
&"default": SubResource("Animation_8sdfx"),
&"static": SubResource("Animation_juj2l")
}
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
@ -69,3 +125,9 @@ metadata/_custom_type_script = "uid://diu6eno2ag6ga"
[node name="Tertiary" type="Node3D" parent="WeaponContainer"]
script = ExtResource("4_gt0rj")
metadata/_custom_type_script = "uid://diu6eno2ag6ga"
[node name="MovementPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_juj2l")
}
blend_times = [&"goto_static", &"static", 0.5]