Weapon draw and holster
This commit is contained in:
parent
6a317d1913
commit
b4a6dadc43
18 changed files with 428 additions and 9 deletions
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@ -1,4 +1,4 @@
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BIN
base/assets/sprites/guns/placeholder/holster3.png
Normal file
BIN
base/assets/sprites/guns/placeholder/holster3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 181 B |
34
base/assets/sprites/guns/placeholder/holster3.png.import
Normal file
34
base/assets/sprites/guns/placeholder/holster3.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dxmu14ucuokfl"
|
||||||
|
path="res://.godot/imported/holster3.png-909df3f4424bd631b47bb34bfa0145a6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://base/assets/sprites/guns/placeholder/holster3.png"
|
||||||
|
dest_files=["res://.godot/imported/holster3.png-909df3f4424bd631b47bb34bfa0145a6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_resource type="AnimationLibrary" load_steps=16 format=3 uid="uid://cw8bt4hqxpk55"]
|
[gd_resource type="AnimationLibrary" load_steps=21 format=3 uid="uid://cw8bt4hqxpk55"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/sprites/guns/placeholder/static.png" id="1_yheqn"]
|
[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/sprites/guns/placeholder/static.png" id="1_yheqn"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ij02cx0xdckw" path="res://base/assets/sprites/guns/placeholder/reload1.png" id="5_ve5jf"]
|
[ext_resource type="Texture2D" uid="uid://ij02cx0xdckw" path="res://base/assets/sprites/guns/placeholder/reload1.png" id="5_ve5jf"]
|
||||||
|
@ -11,6 +11,9 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://b55h6w4km2c3u" path="res://base/assets/sprites/guns/placeholder/reload6.png" id="10_x8exi"]
|
[ext_resource type="Texture2D" uid="uid://b55h6w4km2c3u" path="res://base/assets/sprites/guns/placeholder/reload6.png" id="10_x8exi"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/sprites/guns/placeholder/shoot3.png" id="11_0d256"]
|
[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/sprites/guns/placeholder/shoot3.png" id="11_0d256"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b4fp0oo8qcino" path="res://base/assets/sprites/guns/placeholder/reload7.png" id="11_bkso5"]
|
[ext_resource type="Texture2D" uid="uid://b4fp0oo8qcino" path="res://base/assets/sprites/guns/placeholder/reload7.png" id="11_bkso5"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3icyo6ynxk20" path="res://base/assets/sprites/guns/placeholder/holster1.png" id="12_y82fu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://5b28gs37bo7a" path="res://base/assets/sprites/guns/placeholder/holster2.png" id="13_7aydm"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dxmu14ucuokfl" path="res://base/assets/sprites/guns/placeholder/holster3.png" id="14_x8exi"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_i1xqq"]
|
[sub_resource type="Animation" id="Animation_i1xqq"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
|
@ -26,6 +29,18 @@ tracks/0/keys = {
|
||||||
"update": 1,
|
"update": 1,
|
||||||
"values": [null]
|
"values": [null]
|
||||||
}
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".:visible")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_8sdfx"]
|
[sub_resource type="Animation" id="Animation_8sdfx"]
|
||||||
resource_name = "shoot"
|
resource_name = "shoot"
|
||||||
|
@ -106,10 +121,98 @@ tracks/0/keys = {
|
||||||
"values": [ExtResource("1_yheqn")]
|
"values": [ExtResource("1_yheqn")]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_bkso5"]
|
||||||
|
resource_name = "holster"
|
||||||
|
length = 0.40001
|
||||||
|
step = 0.1
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:texture")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(7.45058e-09, 0.1, 0.2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ExtResource("12_y82fu"), ExtResource("13_7aydm"), ExtResource("14_x8exi")]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".:visible")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(7.45058e-09, 0.2, 0.3),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true, true, false]
|
||||||
|
}
|
||||||
|
tracks/2/type = "method"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("../..")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0.4),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"values": [{
|
||||||
|
"args": [],
|
||||||
|
"method": &"finish_task"
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_y82fu"]
|
||||||
|
resource_name = "draw"
|
||||||
|
length = 0.30001
|
||||||
|
step = 0.1
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:texture")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ExtResource("14_x8exi"), ExtResource("13_7aydm"), ExtResource("12_y82fu")]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".:visible")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
tracks/2/type = "method"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("../..")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0.3),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"values": [{
|
||||||
|
"args": [],
|
||||||
|
"method": &"finish_task"
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
_data = {
|
_data = {
|
||||||
&"RESET": SubResource("Animation_i1xqq"),
|
&"RESET": SubResource("Animation_i1xqq"),
|
||||||
|
&"draw": SubResource("Animation_y82fu"),
|
||||||
&"fire": SubResource("Animation_8sdfx"),
|
&"fire": SubResource("Animation_8sdfx"),
|
||||||
|
&"holster": SubResource("Animation_bkso5"),
|
||||||
&"reload": SubResource("Animation_08xoc"),
|
&"reload": SubResource("Animation_08xoc"),
|
||||||
&"static": SubResource("Animation_ma1q3")
|
&"static": SubResource("Animation_ma1q3")
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=8 format=3 uid="uid://dwx5tcatj35gu"]
|
[gd_scene load_steps=8 format=3 uid="uid://dwx5tcatj35gu"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"]
|
[ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cy3ija8ratxjq" path="res://base/assets/sprites/guns/gangstaholder/shoot1.png" id="2_gt0rj"]
|
[ext_resource type="Texture2D" uid="uid://dxmu14ucuokfl" path="res://base/assets/sprites/guns/placeholder/holster3.png" id="2_gt0rj"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="2_ma1q3"]
|
[ext_resource type="PackedScene" uid="uid://bb6ovrbusyxpi" path="res://base/scenes/weapons/weapon_base.tscn" id="2_ma1q3"]
|
||||||
[ext_resource type="Script" uid="uid://byhp4pklbjltn" path="res://base/scripts/player/weapon_container.gd" id="3_1w3ab"]
|
[ext_resource type="Script" uid="uid://byhp4pklbjltn" path="res://base/scripts/player/weapon_container.gd" id="3_1w3ab"]
|
||||||
[ext_resource type="Script" uid="uid://diu6eno2ag6ga" path="res://base/scripts/player/weapon_slot.gd" id="4_gt0rj"]
|
[ext_resource type="Script" uid="uid://diu6eno2ag6ga" path="res://base/scripts/player/weapon_slot.gd" id="4_gt0rj"]
|
||||||
|
|
|
@ -6,10 +6,10 @@ class_name CommandQueue
|
||||||
## Commands that can be pushed to queue
|
## Commands that can be pushed to queue
|
||||||
enum Command {
|
enum Command {
|
||||||
NONE,
|
NONE,
|
||||||
TAKE_WEAPON,
|
|
||||||
FIRE,
|
FIRE,
|
||||||
STOP_FIRING,
|
STOP_FIRING,
|
||||||
RELOAD,
|
RELOAD,
|
||||||
|
DRAW_WEAPON,
|
||||||
HOLSTER_WEAPON,
|
HOLSTER_WEAPON,
|
||||||
TAKE_ZAZA,
|
TAKE_ZAZA,
|
||||||
LIGHT_ZAZA,
|
LIGHT_ZAZA,
|
||||||
|
|
|
@ -6,6 +6,7 @@ extends CharacterBody3D
|
||||||
@export var horizontal_sensivity = 0.005
|
@export var horizontal_sensivity = 0.005
|
||||||
|
|
||||||
var queue: CommandQueue = CommandQueue.new()
|
var queue: CommandQueue = CommandQueue.new()
|
||||||
|
var queue_data: Dictionary = {}
|
||||||
|
|
||||||
@onready var camera: Camera3D = $"Camera"
|
@onready var camera: Camera3D = $"Camera"
|
||||||
@onready var weapon_player: AnimationPlayer = $"HUD/Weapon/AnimationPlayer"
|
@onready var weapon_player: AnimationPlayer = $"HUD/Weapon/AnimationPlayer"
|
||||||
|
@ -49,13 +50,12 @@ func _process(_delta: float) -> void:
|
||||||
|
|
||||||
# Slot changing logic
|
# Slot changing logic
|
||||||
var slot_action = false
|
var slot_action = false
|
||||||
var slot_id = 0
|
|
||||||
for slot in slot_actions.size():
|
for slot in slot_actions.size():
|
||||||
if Input.is_action_just_pressed(slot_actions[slot]):
|
if Input.is_action_just_pressed(slot_actions[slot]):
|
||||||
slot_action = true
|
slot_action = true
|
||||||
slot_id = slot
|
queue_data['slot_id'] = slot
|
||||||
if slot_action:
|
if slot_action:
|
||||||
weapons.select_slot(slot_id)
|
push_copied_command(CommandQueue.Command.HOLSTER_WEAPON, weapon_sides)
|
||||||
|
|
||||||
# Stop firing logic
|
# Stop firing logic
|
||||||
if not current_weapon.fire_mode is SingleFireMode:
|
if not current_weapon.fire_mode is SingleFireMode:
|
||||||
|
@ -109,7 +109,8 @@ func on_weapon_slot_selected():
|
||||||
current_weapon.fire_allowed.connect(finish_task)
|
current_weapon.fire_allowed.connect(finish_task)
|
||||||
|
|
||||||
weapon_player.add_animation_library("current", current_weapon.animation_library)
|
weapon_player.add_animation_library("current", current_weapon.animation_library)
|
||||||
weapon_player.play("current/static")
|
|
||||||
|
push_copied_command(CommandQueue.Command.DRAW_WEAPON, current_weapon.uses_hands)
|
||||||
|
|
||||||
update_ammo_label()
|
update_ammo_label()
|
||||||
|
|
||||||
|
@ -192,6 +193,10 @@ func handle_ended_right_command(command: CommandQueue.Command):
|
||||||
weapon_player.play('current/static')
|
weapon_player.play('current/static')
|
||||||
current_weapon.reload()
|
current_weapon.reload()
|
||||||
update_ammo_label()
|
update_ammo_label()
|
||||||
|
CommandQueue.Command.HOLSTER_WEAPON:
|
||||||
|
weapons.select_slot(queue_data['slot_id'])
|
||||||
|
CommandQueue.Command.DRAW_WEAPON:
|
||||||
|
weapon_player.play('current/static')
|
||||||
|
|
||||||
func handle_started_left_command(command: CommandQueue.Command):
|
func handle_started_left_command(command: CommandQueue.Command):
|
||||||
match command:
|
match command:
|
||||||
|
@ -203,6 +208,10 @@ func handle_started_right_command(command: CommandQueue.Command):
|
||||||
current_weapon.request_fire()
|
current_weapon.request_fire()
|
||||||
CommandQueue.Command.STOP_FIRING:
|
CommandQueue.Command.STOP_FIRING:
|
||||||
queue.pop()
|
queue.pop()
|
||||||
|
CommandQueue.Command.DRAW_WEAPON:
|
||||||
|
weapon_player.play('current/draw')
|
||||||
|
CommandQueue.Command.HOLSTER_WEAPON:
|
||||||
|
weapon_player.play('current/holster')
|
||||||
|
|
||||||
func handle_current_left_command(command: CommandQueue.Command):
|
func handle_current_left_command(command: CommandQueue.Command):
|
||||||
match command:
|
match command:
|
||||||
|
|
|
@ -15,7 +15,7 @@ var ammo: int
|
||||||
|
|
||||||
@export var fire_mode: BaseFireMode
|
@export var fire_mode: BaseFireMode
|
||||||
|
|
||||||
## Weapon animation library. Should contain "static", "fire", "reload" animations
|
## Weapon animation library. Should contain "static", "fire", "reload", "holster", "draw" animations
|
||||||
@export var animation_library: AnimationLibrary
|
@export var animation_library: AnimationLibrary
|
||||||
|
|
||||||
var is_firing: bool = false
|
var is_firing: bool = false
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue